Other > Suggestions
Scrap PvP Stealing
cannotspace:
--- Quote from: Keldorn on March 05, 2011, 10:19:20 AM ---Yeah because good game design and interesting gameplay has absolutely nothing to do with the huge playerbase. Its just all hype that WoW has beaten all competitors out there. Man, if hype was all that was needed then FPOS and Age Of Conan should be selling like hotcakes off the shelves. ::)
--- End quote ---
wow is boring lol
too easy too childish
avv:
By the way, what comes to game becomeing too easy if pvp thieves were removed from towns, isn't the game too easy for the thieves at the moment? Safe towns are actually safe towns for griefers and small criminals.
Solar:
I don't think we will see Thievery going. It would be nice to significantly reduce its ability to be used as a griefing tool though.
GammaGM:
If we are on to suggestions for Devs to implement to balance the mechanic of thieving I propose these:
1) Player has the option to shout "Thief!" If the thief PC has attempted to thieve then the police in civilized areas will react and the thief must evade the police. Capture by police = 10% exp reduction due to lack of being able to practice skills during "jail time." Thief must avoid that town for the next 30 real time minutes if they do successfully evade.
2) Player manages to kill thief. On their corpse they find a "map" to thief's tent. When at the tent they get to take 25% of whatever they find there.
I am in love with myself for these new ideas. ;D
Lolwat:
--- Quote from: GammaGM on March 05, 2011, 06:37:20 PM ---If we are on to suggestions for Devs to implement to balance the mechanic of thieving I propose these:
1) Player has the option to shout "Thief!" If the thief PC has attempted to thieve then the police in civilized areas will react and the thief must evade the police. Capture by police = 10% exp reduction due to lack of being able to practice skills during "jail time." Thief must avoid that town for the next 30 real time minutes if they do successfully evade.
2) Player manages to kill thief. On their corpse they find a "map" to thief's tent. When at the tent they get to take 25% of whatever they find there.
I am in love with myself for these new ideas. ;D
--- End quote ---
I like it! Except for stealing from the thieves tent.
Getting sent to prison and getting banned from the city for 15 real life minutes, and a chance of them getting killed by you is enough. It's semi realistic, and very wastelandish. This probably would never happen though.
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