Other > Suggestions
Scrap PvP Stealing
JustGreat:
While thieving is annoying I think it can be improved instead of removed.
--- Quote from: Badger on February 27, 2011, 11:53:39 PM ---No risk. Thieves are in their Vault PJs, but they can steal your assault rifle.
Know he's a thief? Tough shit. You can't do anything until the guards spot him, even if you know he's about to/already has robbed you.
Thief Alt! The associated reputation drops mean that you create a character specifically for thievery. Then you either use it to supply your main or you just use it to irritate the fuck out of people.
LOL I TROL U It irritates the hell out of players, new and old alike.
--- End quote ---
1. Allow unprotection to stay depending on time, rather than death of the thief. (say 30min-1hr)
2. Upcoming engine changes will implement darkness levels, hence I believe stealing should take a huge penalty in daylight/lit locations. This will encourage thieves to prowl at night, rather than steal in broad daylight, as well as stay away from stores.
3. With the soon to be 3D era, we can have a costume that burglars wear (can be just a black outfit), that would be a requirement for a thief to steal (or at least steal from players). So a thief would need to put in time/caps into the outfit before he can steal your precious assault rifle. (Hence now thieves have a risk, since the outfit would drop upon death)
4. Thieves are currently a one way build (similar to a crafter, which are getting reworked with the coming update), the same can apply to thieves. In general if you want a skill to be useful, it has to be useful in PvP, or it is then more efficient to create an alt (crafter, taxi, lock picker, etc.) or left unused (speech, gambling). I propose Stealing to work similar to UO's Wrestling in PvP, but that might be a bit of an extreme suggestion seeing the negativity to thieving in this topic. [This is actually a reworking of the skill, rather than a limitation.]
We can of course impose more restrictions on stealing but what I proposed would be sufficient.
Lexx:
--- Quote ---2. Upcoming engine changes will implement darkness levels, hence I believe stealing should take a huge penalty in daylight/lit locations.
--- End quote ---
Such engine changes are done by cvet. We can't do anything about it- therefore it's not sure when such feature will be implemented.
Rascal:
there are so many simple ways to avoid bieng robbed that I really dont see any point of "nerfing" thief more than he is now. From the other hand - thief has to really work his ass off to steal something valuable and not just some shitty crap. For me its just another whining topic - "omg I got robbed nerf thief".
RavenousRat:
--- Quote from: Rascal on February 28, 2011, 09:49:44 AM ---From the other hand - thief has to really work his ass off to steal something valuable and not just some shitty crap.
--- End quote ---
I don't think someone is making thief to... steal valuable stuff and then use it. There're much faster and easier ways to get it, thieves are like bombers or suicidal bursters, but instead of killing, they only taking items. It's skill to destroy items in someone's inventory for noones profit, not another type of farming (except for BoS members robbing BoS patrols, but this topic is about PvP stealing.) Also I think it's ok ^_^ Of couse it's really sad when someone's losing his newly bought leather jacket, when that played just started and 250 caps was everything he had, but if someone wants to nerf stealing, I think he'll also ask to make activating dynamit in guarded towns and shooting in point blank with burst weapon impossible. Oh, also make 9999 hp guards with gauss rifles with 100% crit chance always rolling max critical roll and damage.
OskaRus:
I think PvP stealing is highly overrated. By stealing any npcs u make more in same time. PvP stealing is just for irritating the people. I agree with kilgore that it should be possible for normal chars to shoot the thief and take his stuff back.
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