Other > Suggestions

Scrap PvP Stealing

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Kilgore:
I fully agree with Rascal. Thieves present in more crowded locations (NCR, Hub) only add to the taste of gameplay, even if you are gonna waste some time avoiding them or you're gonna lose some stuff to them. Moreover, there were at least several people playing this game ONLY with their thief characters. Some of them quitted after changes that made stealing hard (without creating additional alts, of course) - for example, reputation drops. Now you want to scrap whole feature, because it's only "trolling". Grats.

Btw. my adventure with FOnline:2238 started pretty much as constant fight with thieves in Hub, in times when steal was way more effective than now. It was totally annoying when just after starting the game and wasting much time to get any items, some dude stole my pistol and bullets and offered it to me for some caps (lol), but seriously, without that, the game would be too easy. Especially that after I lvl'd up and I got his radio channel and was able to convince him via radio that I'm going to buy some valuable items he stole from other people, it was very easy to suicide kill him in guarded location while he was preparing to arrange "the deal". Some sort of revenge, eh?

Gunduz:
I don't think it should be removed. It does need changes before it works well enough to not irritate players constantly and also make it a feasible skill.

But from what I've seen, stealing from NPCs isn't worth it unless you steal from encounters, and apparently it isn't supposed to be easy to steal from BoS encounters, f.e. Removing PvP stealing IMO would kill steal as a usable skill.

Eternauta:
I do not see Rascal's anecdote as a very strong argument against this suggestion. Sure, his story was funny and cool, but I bet people can have funny anecdotes related to any game feature, bug or exploit. I personally had an amusing experience killing a player who was gridcamping, but that does not mean I want gridcampers not to be banned/punished.

Also, once again I repeat, it sure was a good story, but how many thief players use their skill like that? Most thieves' stories would be something like "that n00b raged after I stole his 9mm" or "lawl that guy had to just leave the shop cos I was trolling him so he couldn't trade".

As someone said before, PvP stealing should be cancelled at least until a better stealing system is made.

GammaGM:
I made the suggestion to enable traps for thieves. 

http://fodev.net/forum/index.php?topic=14295.0

Another alternative would be non-lethal weapons- tazers, shotguns with bag shot, needler with paralysis poison, sap, boxing gloves, (uuh... rocket launcher filled with pillows), paintgun that would mark their skin dayglo orange for about a week .  Say 30 minutes real time of getting benched might be appropriate.  If I were nasty, I'd suggest we cut a hand off reducing AG by 2.

Thieves say "I steal for the thrill."  Non-thieves say "thieves steal because they are trolling jerks who like to annoy others."  I say they are both right.  Trolling jerks who steal for the thrill of annoying others and getting free stuff.

Thieves do not steal in PVP towns.  Lest they die as they are no match for most builds in a fight and are in a bluesuit.

Badger:
Being able to steal something that expensive in a few seconds when you weren't risking anything of equivalent value is a massively imbalanced gameplay mechanic.

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