Other > Suggestions

Scrap PvP Stealing

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TheGreenHand:

--- Quote from: 5me0 on April 07, 2011, 09:55:38 PM ---Heres a suggestion, if someone steals from you and fails, a red(as an example) timer appears over his head signifying that you ,and only you, can engage him without guards interfering. This timer is for your character (maybe clan ?) only, and it doesn't go away if he leaves and comes back. Maybe you can make it so that all players witnessing the steal attempt can engage as well, but even just personal would be a good step.

The timer should be something like 30-60 minutes, or something long enough to make sure that while stealing stays useable on others, while greatly decreasing the ability of some idiot trolling certain shops/areas/you for the fun of just f****** with people.



--- End quote ---

I don't see the benefit of this over the current system of the guards saying "XXXX, that was pathetic" and the thief becoming unprotected.

Trokanis:
Sorry Solar, I get ya now.  And as far as only being attackable by the one you failed to steal from, and the guards going 'that was pathetic' they should be like "XXXXX IS A THIEF AND A PATHETIC ONE" So everyone can know.

Harry C:
The whole "the wasteland is a harsh place" argument for letting pvp theft run rampant is total crap.  Its true that stealing would occur in the wasteland, but there would be one critical difference: death would be permanent.  In other words, some annoying ass would not return after being caught and killed.  Alternatively, the thief would be heavily branded to mark him as such or have several fingers cut off to prevent future stealing.  Or both.  Not to mention the fact that stealing anything larger than a wallet would be nearly impossible in real life.  Closed pockets, anyone? Duh?  Pockets inside of a vest? Locked backpack? There are ways to prevent pickpocketing, but none are available in fonline.  Why?  If the thieves are going to get superpowers and infinite lives, plus no reasonable repercussions for thievery, then the targets should at least have a penalty-free and OBVIOUS means of recourse.  All thieves (caught or not) should be marked as enemies, outlined in red, and have their names recorded in the pipboy for at least a week (as targets).  Honestly, if a thief failed once (or a few times) word would get around.  It would be KNOWN that the person was a thief.  The cities just are not big enough to "meld into the crowd," generally.  Alternatively, there should be a "safe" inventory (say a container in the inventory) that can hold stuff and be totally thief proof (as well as invisible to others while alive).  Real world counterpart: inside vest pockets. (and don't start with the "they're just that good" nonsense.  Personal space, anyone?  if someone bumps into you in a wide open not-crowded space, it would be obvious that he or she is a thief or idiotically clumsy.  In the wasteland, the automatic assumption would be the former.  This would make stealing from a front pocket effectively impossible, especially if it was closed, and definitely if it was inside of a closed coat.)  Perhaps it could only hold a few things or a percentage of carry weight.  Even better: the more times a character has had steal used on him, the harder it would be to steal from him.  This may be the perfect solution.  Similar to the current system, but each steal attempt raises "theft AC" until it becomes effectively impossible to steal from that person.  This TAC would be temporary, lasting perhaps a few days.  Thus, thieves could do their crap, but would have to move on once someone "wised up" and started taking appropriate precautions.  This would prevent some thief ass from ragging on someone and, hopefully, would be less annoying in general.  It would also be more realistic than the current system (then again, almost anything would).

AceOfSpades:
When I start this game I was rob a few time.. I was to naive and didn't see it coming, hell once I didn't even see when and who took everything from me - that was nice. I wasn't mad at them but on me.

But when some troll thief is fallowing me everywhere, spaming science on me, making fun of me, and making me unable to even stop and talk to some new friend - that,s is bullsh1t sir.

In this scaled 'Harsh wasteland' I would just punch the ugly mutherf... and continue talk like nothing ever happen. So if u wanna use "harsh wasteland' argument u need to considerate 2 side of coin.

I know I know u can only call some a thief if u catch him red handed, but if there is only U and One guy in whole freaking town he stand next to u and u see u dont have some or all of ur items what u say:

a) Hmm I think I have lost my minigun somewhere ohhh well.
b) U pice of sh1t give back my minigun *put shotgun into his mouth* NOW!
     b1) He give ur stuff back
     b2) Pull triger

But option b2 is impossible coz in 'safe' town guard will kill u and thief lose nothing, and b1 ? he will laughing for days from u after hearing that.

And like Harry tell some marked as a thief shouldn't have a easy life in this small community what we have here. 

but that just my opinion, and no I dodn;t play as thief coz I don't like to take something from people who worked hard for it especially some bluesiute who have almost nothing as a lot of u thief do - thx to that we got a lot of rage quit, maybe less that Pk but still.

PS sorry of my English

TheGreenHand:

--- Quote from: Harry C on May 01, 2011, 07:55:18 PM ---The whole "the wasteland is a harsh place" argument for letting pvp theft run rampant is total crap.  Its true that stealing would occur in the wasteland, but there would be one critical difference: death would be permanent.  Alternatively, the thief would be heavily branded to mark him as such or have several fingers cut off to prevent future stealing.  Or both. 

Not to mention the fact that stealing anything larger than a wallet would be nearly impossible in real life. 

--- End quote ---

Yeah, well surviving a shot in the eyes with any type of gun would also be impossible in real life, as is taking a drug that makes you more charismatic, as are deathclaws and aliens roaming the deserts, as is respawning, which you yourself mentioned. Obviously this is adapted to make gameplay interesting. The same argument can be made for the rest that you were ranting about.


--- Quote from: AceOfSpades on May 02, 2011, 12:55:45 AM ---But when some troll thief is fallowing me everywhere, spaming science on me, making fun of me, and making me unable to even stop and talk to some new friend - that,s is bullsh1t sir.

--- End quote ---
I agree, trolling thieves suck. But they have mentioned that the steal animation will be changed so this will no longer be a problem in the near future.


--- Quote from: AceOfSpades on May 02, 2011, 12:55:45 AM ---But option b2 is impossible coz in 'safe' town guard will kill u and thief lose nothing, and b1 ? he will laughing for days from u after hearing that.

--- End quote ---
Well that's realistic though. Can you prove that minigun was yours? Did it have your name on it? If the guards didn't see it, they have no way of knowing whose it is. They just see you haul off and kill someone, which would be grounds for killing you, in my opinion.

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