Other > Suggestions
Scrap PvP Stealing
HertogJan:
--- Quote from: Badger on April 06, 2011, 12:04:47 PM ---If a thief has to pay a fine at the guarded town they were caught at, there's several consequences:
1. They're forced to actually do something, rather than wait for a timeout to count down.
2. They're taking money out of the economy.
3. They're forced to be more selective - there's no point stealing someone's log pile as they may have to pay 100 caps (or whatever) for the privilege.
4. They can't bypass the penalty with a proxy - the character will owe the town money indefinitely. It doesn't matter if they switch characters for a while, when they come back Thief10 will still need to pay off his fines before he can operate in the NCR again.
To me that's better than making thieves log out/stand around/switch characters for 8 minutes.
--- End quote ---
1. Some kind of quest to regain access and/or rep. would make sense. This doesn't.
2. Are they? What assumption do you base that upon? By far not every victim goes to town to trade. Some go there to craft, others just to chat or for whatever other reasons people like to stand on the NCR bazar. Even more, my thief has 3 CH in order to be able to trade useless stuff for useful stuff. I might steal stuff and trade while the victim wasn't planning on trading it. If I stealing from a VC citizen in NCR, which economy am I taking money out? Should I be punished by both factions?
3. A "fee" to be allowed to steal doesn't force thieves to be selective. It's server side grieving. Not allowing town access for a while is more likely forcing thieves to be selective. On top of that, some thieves are already selective.
4. I can't think of any bad action in this game which has indefinite consequences. I'm not in favor of introducing any. Again, this sounds like server side grieving.
As I said in an earlier reply, losing protection should result in not being allowed back into town for 30-60 minutes.
Players than have the choice to move on to another town or to relog.
Solar:
A fee does nothing to stop the problem, they pay the fee and they're annoying people again.
Banning them from a town achieves basically the same thing as far as the town is concearned, but doesn't punish the thief for getting caught.
Weakened/FA stops them from annoying everyone in the town for the duration of the weakness and punishes the thief for failing too. It has no drawbacks other than you can cheat passed it, which is the case with most things. Only thing to do is to ban both characters when they are caught - and to begin checking these things as actively as we were before.
avv:
I've noticed we have no thieves in Redding. We must be exploiting or something since they always get caught.
Trokanis:
Making them be KoS in a town does far more than nothing. If thieves actually have to pay for their crimes, they one may consider a different route, and two, certainly aren't going to be in Guarded towns til their rep drops back down, which should take the normal amount of time any rep change takes. Yay an unguarded town is safe from thieves, probably because they really can't 'safely' bug players.
Keldorn:
--- Quote from: Trokanis on April 07, 2011, 09:26:11 AM ---Making them be KoS in a town does far more than nothing. If thieves actually have to pay for their crimes, they one may consider a different route, and two, certainly aren't going to be in Guarded towns til their rep drops back down, which should take the normal amount of time any rep change takes. Yay an unguarded town is safe from thieves, probably because they really can't 'safely' bug players.
--- End quote ---
Get saved from a thief only to be robbed by PKers :)
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