Still would be best to remove TB completely.
I think it would be the best if length of turns depended on number of players in encounter. For example to make all rounds last one minute (for fights up to 6 people):1 player - 60 seconds2 players - 30 seconds3 players - 20 seconds4 players - 15 seconds5 players - 12 seconds6 or more players - 10 secondsso hunting in TB in small groups could be still "tactical", in larger groups people would have to act faster. There could be a limit, like more than 12 players when TB is automatically switched to realtime.Also there should be visible queue info, who is moving next, so you don't miss your turn.
I've got 12 ap and I'm using a rock for 1ap hit... Using unarmed attacks I need 5sec just to pick the attack mode I want... The info on enemys is displayed so slow that it takes 3-4 sec per target if you don't have awarness... By picking my targets and simple tactics I can fight centaurs, floters and deathclaws in TB... in RT two ghules own me...So you want to take away my style of playing just to save 10 sec?Cut the time for NPC or make them move at 300%speed, fix the AI timeout...or make it like FT pushing end combat turns RT combat on. A 10 sec turn or is like cutting TB.
I dislike people standing around in your enc, waiting their whole 30 sec so their buddys can arrive to roast you.Jovankas Suggestion looks good but i would rather suggest that at more than 1 player it goes to 15-20 sec for the reason explained in my first sentence.