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Author Topic: Fonline Freeze on fan art  (Read 1690 times)

Frenchy

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Fonline Freeze on fan art
« on: February 23, 2011, 10:59:25 pm »

I wait 2 min on fan art and i get this (Sorry for english)

Quote
Starting FOnline (version 0308-A4)...

Engine initialization...
DirectInput initialization...
DirectInput initialization complete.
Sprite manager initialization...
Loader3d::LoadEffect - Unable to create effect compiler, effect<3D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Animation3d::StartUp - Fail to create effect, skinning switched to software.
Loader3d::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Loader3d::LoadEffect - Unable to create effect compiler, effect<Interface_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Loader3d::LoadEffect - Unable to create effect compiler, effect<Primitive_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Sprite manager initialization complete.
Loader3d::LoadEffect - Unable to create effect compiler, effect<Font_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Sound manager initialization...
Create DirectSound fail!
Loaded<123> critter types.
Load scripts...
Old version of scripts.
Interface initialization.
Load data.
Load sprites.
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
Hex field initialization complete.
Engine initialization complete.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Network init...
Connecting to server<94.23.237.127:2238>.
Connecting successful.
Network init successful.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
Script::PrepareContext - Invalid bind id<0>.
...

Engine finish...
Disconnect.
Traffic transfered statistics, in bytes:
Send<191> Receive<109579> Sum<109770>.
ReceiveReal<234577>.
Disconnect success.
Resource manager finish...
Resource manager finish complete.
Hex field finish...
Hex field finish complete.
Sprite manager finish...
Sprite manager finish complete.
Sound manager finish.
Sound manager finish complete.
Engine finish complete.
FOnline finished.
Logged

Ganado

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Re: Fonline Freeze on fan art
« Reply #1 on: February 24, 2011, 11:27:13 pm »

Your message isn't the exact same as this one: (http://fodev.net/forum/index.php?topic=13080.0) but restarting the computer worked for him. Might work...
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Frenchy

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Re: Fonline Freeze on fan art
« Reply #2 on: February 25, 2011, 12:17:26 am »

Dont work for me :S
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Frenchy

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Re: Fonline Freeze on fan art
« Reply #3 on: February 27, 2011, 06:34:25 pm »

Devs help! :)?
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TheGreenHand

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Re: Fonline Freeze on fan art
« Reply #4 on: February 28, 2011, 06:56:53 am »

What fan art are you talking about?  I really don't get this post.  Is this 'fan art' something to do with the game?
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Re: Fonline Freeze on fan art
« Reply #5 on: February 28, 2011, 08:00:22 am »

Quote
What fan art are you talking about?  I really don't get this post.  Is this 'fan art' something to do with the game?


The loading screens.
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Everything must change.

TheGreenHand

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Re: Fonline Freeze on fan art
« Reply #6 on: February 28, 2011, 08:54:27 pm »


The loading screens.

Oh.  Well those aren't really fan art, most are the loading screens from FO2.  They were made by Interplay.
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