Other > Suggestions
Randomness in encouters
None:
--- Quote from: Alvarez on February 26, 2011, 10:43:55 AM ---Randomness, you say?
What about this: you just killed the last molerat, suddenly, 5 Soviet Supermutants encounter YOU!
You will always stay sharp in combat and encounters will be more unpredictable and dangerous.
--- End quote ---
Well, do you feel safe to stay in any encouter for too long? With so many PK's dwelling in wastland, i dont (not sure if you meant by Soviet Supermutants, russian pks) . Dont derail this thread, ty.
Alvarez:
--- Quote from: None on February 26, 2011, 10:52:26 AM ---Well, do you feel safe to stay in any encouter for too long? With so many PK's dwelling in wastland, i dont(not sure if you meant by Soviet Supermutants, russian pks) . Dont derail this thread, ty.
--- End quote ---
I do not derail it, you wanted randomness. Indeed i know how it feels to get killed by PKs. I feel unsafe in encounters and that's the thrill. And that's indeed the randomness and diversity. :)
However, their radio traps could be also ambushed by something else than unsuspecting bluesuit...
Haraldx:
--- Quote from: Alvarez on February 26, 2011, 10:43:55 AM ---What about this: you just killed the last molerat, suddenly, 5 Soviet Supermutants encounter YOU!
--- End quote ---
In Soviet Russia, the last molerat kill you and encounter 5 soviet supermutants!
Sorry, about that, I just came up with this.
Yes, Encounters need to have some randomness, would be good if you could find some random and useless stuff, example:
2,3% I will find a Cats Paw magazine on a dead Raider.
5,7% I will find a golden watch on a dead robber (because he stole it from somebody already)
etc, etc.
This also remind me one of those topics about the Explorer perk, if you have explorer perk, your chance to find such items is doubled. I hope you get my idea.
None:
Sure, good idea just bring it on and develop these suggestions.
Alvarez:
Good one, i agree.
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