Other > Suggestions

Randomness in encouters

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Johnnybravo:

--- Quote ---all your stuff from encounters
--- End quote ---
How will armors work?

None:
Behold... The Shiny future of PvE and grouping! :'( :-*

Some personal karma system to "separate the wheat from the weeds" and we are set!
(like visible to everyone as name colorizing, without knowledge and manual setting of/for each player, so newbies can be beware of "hook 'n' bite"rs)

SIGISMUND:

--- Quote from: Solar on February 26, 2011, 11:19:41 AM ---Hm, I thought I removed Jet from all encounters, I'll have to check and fix at some point.

--- End quote ---

I still find them on Bandits and Slavers.Btw you should lower the condoms on slaver I mean what the fuck? 18 condoms? He had more condoms than ammo.


--- Quote from: Solar on March 31, 2011, 01:48:36 PM ---The thing I am currently working on is the things I said was impossible in that quote ;)

An aim of mine for after the wipe is to have it possible to get all your stuff from encounters, without it being so simple and boring as it is now.

--- End quote ---

Wait like Combat Armor,P90,Psycho that kind of stuff.Or maybe you should make that raiders.slavers,regulators to drop their armor sometimes like 1/4 regulators in encounter to drop their armor.Could make the game more realistic.Even in Van Buren,Fallout 3,Fallout NV,Fallout 1 you could get their armors(well Fallout 1 at the raiders base)

Wolffik:
IMO lets keep NPC's as they are. The same SPECIAL, skills, stats, weapons, but implement random encounting. For example NCR army are random around the NCR, San Francisco caravan is randomly on any like from SF->NCR, SF->BH, SF->HUB, SF->any-other-town. Muties are in some areas, but not exactly in some coords...

In one words, you know what I mean. Random encounters.

Cocain:
if the point is to buff pve then the answer is very easy: lairs

if uve played other mmrpg in know what im talking

the depeer u go the harder it gets, the more treasures u find and the more players u need to help you





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