FOnline Development > 3D Development
3D Model Repository
barter1113:
Ok I'm waiting for update. Will be good if update has all weapons and clothes :)
Karpov:
Well...not all of them, but as I have all of the files It can be a regular update.
Just added 5 of them today. But I think I'll keep on exporting some more this afternoon.
10mm pistol PID# 8
10mmSMG PID# 9
223 pistol PID# 241
44 magnum revolver PID# 313
Alien Blaster PID# 120
And one of the backpacks, the CA style. Layer 165 Value 3
I'm following an alphabetical order so that I don't miss anything, but the numbers correspond to the original IDs of the game.
Note: I said it before, but let me tell you that I am not correcting the coordinates or scales of the weapons. I will create a new page to explain this, and there we will post the corrections.
barter1113:
Nice to see a new great update - I like backpack.
I got a problem with weapon, did you see it?
http://imageshack.us/photo/my-images/190/bugyba.png/
Pistol 10mm is bugged too.
Karpov:
Yes, as I said before, I'm not doing the correction work for the position or scale. So they will all be bugged until they get corrected. For more information I created a new thread.
_______________________________________________________
Added:
Assault Rifle PID# 23
Assault Rifle Extended mag. PID# 405
Bozar PID# 350
Brass Knuckles PID# 21
Pancor Jackhammer PID# 354
M72 Gauss Rifle PID# 392
Again, misplaced and wrong sized most of them. Let me know if I missed any texture file or anything
Grey Gangster Suit and hat added. Value 18 for layers 153, 154 and 155
Gray:
Noticed some bugs on the armor tracker:
1. Power Armor. Body uses wrong (old VB) texture.
2. Metal Armor mk2. Something wrong with left hand, it's black.
3. Metal Armor mk2. Shoulders texture is wrong (I don't know where it is from)
4. CA. Left hand is black, right hand is normal skin tone.
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