I'm harboring an idea to use up the finished assets in a small scale fonline project I haven't done anything so far to realise it into a finished product sadly I do not really have the neccessery timeframe to do anything major currently so its highly possible that this will be just a hinkley like test arena with 3d characters its still just on my planning table...
But well I think everyone who wish could try a go at implementing the 3d critters to the game this forum has all the information that is needed in my opinion and I'm sure that a lot of people would be interested on how this would work and look.
On a different aproach some could go around and create 2d critters from the 3d models. I think thats a valid choice too, although I would say thats a bit limiting since for every change one would have to rerender all the motions a critter needs to have. The following gif is quite old (non finished) but I think it shows the possibilities of creating new critters with rendered 3d models
Also if someone looks at the Olympus 2207 (http://olympus2207.com/) its easy to see the potential and I think thats a better example then the gif I'm showing.
Jotisz, this is a fascinating thought, which i was also toying around with.
I tried to import the .x files in Blender, found a workaround via Milkshape format, did but in the end... I came to the following idea:
Why not use a FOnline client with SDK as a frame renderer?
The game is already set up with camera, lighting and even render function with F2, which has the correct offset for frames already - it just saves in JPG (can the screenshots be saved in BMP, or is it hardcoded?). There can a workaround be done with Greenshot, a good screencap software.
The eventual problem is, that the background needs to be a RGB 0.0.255 - and in-game it's transparent. I wonder if alpha can be turned off for bright blue tiles.
Also, to "render" the available animations, they can be run one after another with a script containing debug commands and pressing F2 24x/second, unless there is a function to screencap the frames.