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3D Model Repository
Luther Blissett:
I notice that "VbMaleFat.fo3d" calls for the "male_deathmodel.x", so it's likely coming from there I think.
Karpov:
Critical Death animations. Still in progress, need gore corrected for female.
Run repo update. Download these files and put them into the server folder. One is CritterTypes, goes into server/data, the other 2 are scripts, put them in the script folder of course. Remember to backup.
http://www.mediafire.com/?map5m6jm027s4og
To test this deaths: Load your character and remove any armor. Use "param 0 161 101" to set gore layer (it was changed from 162 to 161).
Set your HPs to 1, "param 0 72 1". Find a npc that will kill you. The script should do the rest. I reccomend you set their critical chance to 100. For that, stand beside the NPC, type "run debug Id 1 1 1" , say the number that appears on their head so you don't forget it, then type "run debug SetCritParam (that number) 14 100"
Other way to check the animations is to load the dead body: "run debug body 0 293 1" (or 296 if female), and then type "run debug anim 0 1 70" or 71,72,75,76.
I hope it works. Please let me know about any problem. I've been making some other tests so I might have missed something.
Luther Blissett:
Not tested it yet, but had a good look through the files - I like the rearrangement and renaming of the fo3d files - much clearer. Interesting that you can "nest" layer commands in a sub-fo3d from the main one (like you've done with the hair commands).
Now you're beginning to add things to the scripts area, would it make sense to reorganise the whole repo, so trunk\data goes into trunk\client\data, and also add a trunk\server section for the further config files?
Also, I've done a lot of messing about with my own test repo - particularly with the character registration screen options and loading of models and things - I think some of this stuff would be useful (particularly bits like making the death model one of the non-selectable character screen options, and re-linking and re-naming the existing body/skin/hair options etc). What's the best way to deal with this stuff? Send you the loose files, just list the changes or type up some documentation of what does what in which file (or even write up a small tutorial for it)?
Karpov:
--- Quote from: Luther Blissett on June 04, 2012, 07:44:01 pm ---Not tested it yet, but had a good look through the files - I like the rearrangement and renaming of the fo3d files - much clearer. Interesting that you can "nest" layer commands in a sub-fo3d from the main one (like you've done with the hair commands).
Now you're beginning to add things to the scripts area, would it make sense to reorganise the whole repo, so trunk\data goes into trunk\client\data, and also add a trunk\server section for the further config files?
Also, I've done a lot of messing about with my own test repo - particularly with the character registration screen options and loading of models and things - I think some of this stuff would be useful (particularly bits like making the death model one of the non-selectable character screen options, and re-linking and re-naming the existing body/skin/hair options etc). What's the best way to deal with this stuff? Send you the loose files, just list the changes or type up some documentation of what does what in which file (or even write up a small tutorial for it)?
--- End quote ---
Just send me a PM with listing the stuff you changed, along with the parameters , if it's just text, there won't be any problem.
The layer thing is very useful. Not only for layers, but also works on animations.
Horatio:
I converted to .OBJ all models in repository, which were previously available only in 3DS and MAX.
https://rapidshare.com/files/4052228089/export.rar
Will be probably handy for those guys working in Blender and Wings3D.
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