Author Topic: 3D Model Repository  (Read 140867 times)

Re: 3D Model Repository
« Reply #135 on: December 21, 2011, 09:16:58 pm »
I think about some open repository with preview and upload for everyone. I will think about setting something like that around christmass.

for example: http://rudo-brody.pl/fonline/ (use new browsers not IE)

we can use git (it's really handy, simple and free for open source projects)
« Last Edit: December 21, 2011, 09:22:12 pm by baaelSiljan »
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/

JovankaB

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Re: 3D Model Repository
« Reply #136 on: December 21, 2011, 09:56:01 pm »
for example: http://rudo-brody.pl/fonline/ (use new browsers not IE)

Nice, but I think it would be much better without auto-rotating. It's a "cool gimmick" but from practical point it's annoying if you can't stop it and just watch the side you want, plus it puts constant strain on the CPU.
« Last Edit: December 21, 2011, 09:58:05 pm by JovankaB »

Offline Luther Blissett

  • Moderator
Re: 3D Model Repository
« Reply #137 on: December 21, 2011, 10:05:52 pm »
for example: http://rudo-brody.pl/fonline/

What? How can I rotate this 3D object in my web browser? This is Witchcraft!

Seriously though, that's pretty awesome.

Also, this is the link to Graf's test repo, though I think you'll need adding to it to be able to upload :
http://xp-dev.com/svn/F3D_stuff/

If possible, it might be good to keep as much of the stuff as we can in a small number of places, so we can each test and experiment with each other's files.

Re: 3D Model Repository
« Reply #138 on: December 21, 2011, 10:28:13 pm »
This link is example only, we may create repository viewer for us, it is pretty handy when You want to see some work or searching something, but... (there is always some but) all files should have preview model in .obj and .mtl (if You want to see texture).

We may create git repository with 3 main branches, like: final, development, test. Users who want to contribute may fork it, place their changes push to forked repo, and send pull request, than developer may be able to see what is pushed, deleted etc ...

Some rules should exists, for example someone who is pushing something need to keep such dir structure:



Code: [Select]

some_model
  |- preview
        |- icon.png (like those in inventory)
        |- preview.jpg (model in all rotations if exists, zoomed on 400% and 100% and render)
        |- model.obj (for 3d preview only)
        |- model.mtl (for 3d preview only)
        |- texture.gfx (for 3d preview only)
        |- description.txt (prefer some formating text like textile or similar)
 
  |- source
        |- some 3ds, obj, c4d, or other formats
        |- psd and similar
 
  |- rigged (optional)
        |- model.fo3d
        |- model.x
        |- texture.gfx
 
  |- not_rigged (optional)
        |- model.x
        |- texture.gfx


We may also use some free tracker, where we may be able to create tickets like "we need x model of x", "model y texturing", so people who contribute may be able to take such ticket and push ready solution. Git allows to many nice operations of repo. Browsing may be done via www and You see all info user placed, commit message, icon and preview, when You click 3D button You will see 3D preview. Also we are able to keep in this repo tutorials, documentation and many more, all who want to contribute just need free github account, after pull request any developer may merge it or reject it (or even just ignore).

That's my suggestion, I can prepare it if You want.
« Last Edit: December 21, 2011, 10:40:29 pm by baaelSiljan »
no Wez no fun...
http://rudo-brody.pl/uploads/2011-12-24_0012.png
everyday my english loose 1point :/

Re: 3D Model Repository
« Reply #139 on: December 22, 2011, 10:39:10 am »
Crafty, crafty.

I say do it, i think everybody's gonna appreciate that.
Wasteland is a tricky business.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3D Model Repository
« Reply #140 on: December 22, 2011, 04:54:15 pm »
Graf has a 2nd repository for "in progress", "test" and "not implemented yet" stuff. He should be able to add you to it, so you can then add files directly.

Actually, there's a little problem with it. For some reason, I cannot add more than one folder at a time, other than creating a new revision for each folder. This is the main reason, why I still have nearly 40 models just sitting there on my hard drive, and waiting till I find out a way out. Maybe you could try to upload these models to the repo instead of me, Luther? Here's the link for these files if you want to try to help me out.

Or we could do it another way. Baael, you can just send me your email address (via PM) and I'll send you an invitation to the test repo, so you could upload files there by yourself.

P.S. Your model looks perfect to me.

P.P.S. I'm all for this thing you've suggested.
« Last Edit: December 22, 2011, 04:56:54 pm by Graf »

Offline barter1113

  • New Vegas fanatic =)
Re: 3D Model Repository
« Reply #141 on: December 23, 2011, 03:24:35 pm »
SHIT MAN its perfect :D

Offline Karpov

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  • Come Together
Re: 3D Model Repository
« Reply #142 on: December 24, 2011, 11:26:15 pm »
Small Update:

-Female animations for: Rifle, Minigun, unarmed, pick up use and knife.
-Male animations for random movements when idling on unarmed and pistol. *
-Female metal armor is now working correctly.

* I found that these where already implemented as a different animation, it was my mistake trying to use them as the idle animation. I will start doing the rest of them. Also, there are two for each, the second can be a new animation.

-----------------------------------------------------------------------------------

Implemented flash for other firearms. WIP
Rifle, pistol, minigun and biggun.

Just attach layer 12 (parameter 162 in game) value 101.                 ~param 0 162 100

These can be disabled from the weapon value if the weapon is laser or plasma. It can also be disabled and replaced by a different one if needed.

Note that alignment may be off, specially in the female character, and the ejection of the cases may be wrong too.

Download this for the effect, place in data/effects: http://www.mediafire.com/?v3wfsfb1y79o69g
« Last Edit: December 26, 2011, 07:11:16 pm by Karpov »

Offline Luther Blissett

  • Moderator
Re: 3D Model Repository
« Reply #143 on: January 17, 2012, 04:55:23 pm »
For some reason, I cannot add more than one folder at a time, other than creating a new revision for each folder. This is the main reason, why I still have nearly 40 models just sitting there on my hard drive, and waiting till I find out a way out. Maybe you could try to upload these models to the repo instead of me, Luther?

Completely missed this (I think I was away visiting family, where the internet doesn't exist yet) - does this still need doing? If so, I'll get on it.

[edit] Response to below - I accidentally deleted the "/" to unquote it, so it made two quotes. This is why we should always use the preview button first :P
« Last Edit: January 17, 2012, 06:02:59 pm by Luther Blissett »

Offline Graf

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Re: 3D Model Repository
« Reply #144 on: January 17, 2012, 05:41:01 pm »
This quote inside of another quote is pretty confusing, but if it was a question, then yes, it's still needs to be done.

Offline Luther Blissett

  • Moderator
Re: 3D Model Repository
« Reply #145 on: January 17, 2012, 06:10:10 pm »
Should all be uploaded now, Graf. Seemed to work as intended via TortoiseSVN.
[edit] No - it's only put half of them up. Half aren't included...
[edit2] I deleted all the Miscellaneous and redownloaded, and they were all present. Some don't contain the "little green tick", but they're there anyway. In short, it has uploaded them all, but some don't have a "version".
« Last Edit: January 17, 2012, 06:32:30 pm by Luther Blissett »

Offline Karpov

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  • Come Together
Re: 3D Model Repository
« Reply #146 on: March 12, 2012, 09:58:07 pm »
Repository Update.

Added some animations for female, and tesla armor.
Now all items can have their own model -finally!-. Works for weapons and armors.

Download this file and place it in the folder server/scripts (this is outside the client folder).

http://www.mediafire.com/?1nyooujn1tp0nsg

  When you start the game you will be able to use the armors and weapons equiping the right items, instead of writing in the command line. You can add yourself the item you want with the command ~ais # q   (where # is the item ID and q the quantity)
In spite of this, some models are still missing, but the items in game should now match the model shown. I will be adding the rest of the items from time to time.

Test and point any error you see, missing animations, misplaced items, etc.

Note: before testing anything in the game, consider reseting parameters 151 ,152, 153, 154 and 155 to 0. Parameters 163 and 164 to -1. Param 162 to 101 to turn on muzzleflashes.
After this, just save the game, so you don't have to do it again next time.
Note 2: unarmed fidget (random idle) animations will play over the missing ones from the other weapon sets, I'm aware of that, and it won't happen once I add them.
« Last Edit: March 12, 2012, 10:01:03 pm by Karpov »

Re: 3D Model Repository
« Reply #147 on: March 13, 2012, 03:42:36 pm »
I have a problem with revision for 3d. Can you upload your client and server?

Offline Karpov

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  • Come Together
Re: 3D Model Repository
« Reply #148 on: March 13, 2012, 06:46:41 pm »
I can't. But you might want to try these older revisions. Not sure which one I'm using at the moment. Try the first one.

FOnline SDK

Revision: 128
Date:     20.01.2011
Size:     106 Mb
Link:     http://www.fonline.ru/files/FOnline_v2_200111.zip

Revision: 272
Date:     11.10.2011
Size:     550 Mb
Link:     http://www.fonline.ru/files/FOnline_v3_111011.zip

Revision: 338
Date:     05.01.2012
Size:     577 Mb
Link:     http://www.fonline.ru/files/FOnline_r338_2012-01.zip

Re: 3D Model Repository
« Reply #149 on: March 13, 2012, 07:06:51 pm »
Oh, well I will download and check. Thank you.