FOnline Development > 3D Development
3D Model Repository
cptmiroslaw:
Can't wait to see it ingame, and the gore is going to be amazingly...gory. :P
Karpov:
Repository Update: Some weapons, and new shading effects.
Download effects.rar at bottom of the post.
Combat Knife ID 236
Crowbar ID 20
Cattle Prod ID 160
Dynamite ID 51
Dynacord ID 600
Flare ID 79
HKG11 ID 352
HKG11e ID 391
Frag Mine ID 544
Frag Grenade ID 25
Shaders for metal armors, value 2 and 3. Combat Armors and their helmets, value 5, 14 to 16. Also character and general shading changed.
You'll need these files. They go under client/data/effects. Replaces original 3d_default, so make a copy if you want to. Make sure to clear effect cache, deleting the files from data/cache.
http://www.mediafire.com/?87p58t8a2lcqzs1
Luther Blissett:
As an alternative to replacing the original "3D_Default.fx", I think these lines at the bottom of \Server\scripts\_client_defines.fos are where the engine links to the file :
--- Code: ---// Effect types and subtypes
#define EFFECT_2D (0) // 2D_Default.fx
#define EFFECT_2D_GENERIC (1)
#define EFFECT_2D_TILE (2)
#define EFFECT_2D_ROOF (4)
#define EFFECT_3D (1) // 3D_Default.fx <------- THIS ONE
#define EFFECT_INTERFACE (2) // Interface_Default.fx
#define EFFECT_FONT (3) // Font_Default.fx
// Subtype for fonts used font type
#define EFFECT_PRIMITIVE (4) // Primitive_Default.fx
--- End code ---
So you could change the "#define EFFECT_3D (1) // whatevershaderiscalled.fx", or possibly add an extra one in there. Ultimately, it will make no difference to the end result in game, but might be neater for modders etc. Also note that I've not actually tested it myself - I might be wrong :)
Johnnybravo:
That's just a comment :<.
Luther Blissett:
Yes, you are totally right :(
It's just information. Can't find anything else that refers to it, either.
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