Other > Suggestions
Few little suggestions/fixes to make this game better.
Solar:
About TC, I'm beginning to think longer periods of control are a good idea - and rewards somehow based upon how well they have encouraged the operation of the town. With Militia acting as normal guards (more loyal to their town than who controls it - to stop them being used as PKers tools).
This way we could have guarded areas inside north towns and give gangs a longer term goal, rather than just taking towns for the sake of it.
Then domination mode could be the fighting for loot mechanism that TC currently is.
HertogJan:
Trading:
I have a 9 CH build which by default has a 50 seconds barter timer. The barter skill is around 50 I think.
Nothing is preventing you from putting some skill points in barter to increase the barter timer. Giving a cap to the trader is a work around for not investing points in the barter skill or not having a high charisma.
Encounter:
Solar replied on an encounter thread: http://fodev.net/forum/index.php?topic=14138.msg116588#msg116588
I think we should see it as a work in progress.
TC:
It's not just loners. Smaller factions don't stand a chance either. You'll get attacked by a PK from the controlling faction, which results in the militia attacking you too.
You already get a message when a gang is trying to take over a town.
I wouldn't mind being able to see who belongs to the faction that's currently holding a town.
None:
But TC will be still the matter of big factions when the smaller ones have to join one of them to have some fun with TC too.
And yes theres a message popin up your screen, i meant it like a some kind of distress signal for everyone in wasteland.
Solar:
Domination Mode is for small teams. TC is unlimited.
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