Other > Suggestions
Turn based real time combat
MACtic:
--- Quote from: DDeidara on March 08, 2011, 06:51:18 PM ---I like your idea. But i'd make the turn length to 30 seconds.
Let me explain a little different. What pistacja means, is a new combat mode, where all players turn happen at the same time. Like the combat begins, everyone gets his AP, and can use them as in normal turn based combat. After 30 seconds, every player regains their AP and a new turn starts and so on.
For example: I will write down the fighters.
You(64HP, 8 AP)
Raider(80HP,7AP)
Raider(80HP,6AP)
So combat begins. In this battle mode, at the begining of this combat you would get 8 action points, the first raider 7, the second 6. You can attack, move, do all things at the same time until your AP runs out. After 30 seconds, all of you gain the same amout of AP as before. And so on.
--- End quote ---
Nice suggestion, but then everybody would start at the same time (at the beginning of the 30sec counter) making sequence irrelevant. The way to make it relevant, however is to let players start in a way that player with higher sequence starts a second earlier than player with lower sequence. Like you said but:
You (64HP, 8 AP, PE10=sequence 20)
Raider 1 (80HP,7AP, PE8=sequence 16)
Raider 2 (80HP,6AP, PE6=sequence 12)
When the turn starts, You start first, second later Raider 1 starts and another second later Raider 2 joins the turn as well. They all make actions until the turn ends.
pistacja:
It's not good when all you can do is wait. Maybe if the number of AP would determine how fast and how far a player can move then moving can be free (no AP cost). Sequence then would determine when you can attack (or use items or skills), so with low sequence one could only move in the few first seconds while one with high can shoot in that time.
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