Other > General Game Discussion

boneyard encounters??

<< < (5/9) > >>

Surf:

--- Quote from: Sarakin on February 22, 2011, 02:09:04 PM ---There already is - you risk your stuff in order to gain XP or loot. Moreover, theres reputation, which you cant omit.
--- End quote ---

Laughable, it is.



--- Quote ---Thats MMO - grind, grind, farm ,farm.
--- End quote ---

Doesn't mean general MMO "rules" have to be bildly copied.

Lexx:

--- Quote from: Solar on February 22, 2011, 01:31:04 PM ---I'm at work, so I can't get to the Vault to check. But I'm pretty certain Floaters and Centaurs are the results of the Master's experiments ... conducted in his Vault.

Also, you then have Mutants - the Encounter is the Remnants of the Master's Army. They were created in Mariposa, but it wouldn't have been much of an Army if it was created somewhere and then remained where it was.

We know the Master was based in the Cathedral, so we know where his centre of operations was.
We know Mutants were near V13 because that is an ending.
We know they came into contact with the BoS, because the BoS were fighting the Mutant threat.
We can presume that as a rising political power, the NCR army would have come into contact with them - depending on the exact history of what happened to the Master and the rise of the NCR in the 2238 universe (We are obviously not just a carbon copy of Fallout 2 canon, given that just doesn't make any sense).


The only sure things about it are that if there are any Remnants (there are, they are on the map) that they would logically cover the region in which the main base of operations of the Master was and the region in which Mutants were created - Mariposa and the Cathedral area ... and they would diffuse away from that central region of activity.
--- End quote ---

I am not disagreeing with mutants in these regions. After all, after the master was defeated, the remnants moved out into the wastes and spread into whatever directions. The point is, that right now in the moment, the amount of mutants is just too big. That's what I've partly dealed with in the last days and will continue in the near future (if I get the time).

Also I am pretty sure that Floaters and Centaurs have been created in Mariposa, as this is the place where the FEV is and not in the Masters Vault (there are nowhere hints in the game about the Master having FEV tanks for experiments in his vault). I am not denying that he got an scientific labor in there, though (as there is an actual lab on level 2. But the scientists worked on psionic power in humans, etc).

avv:

--- Quote from: Lexx on February 22, 2011, 09:35:27 AM ---And how would you do this? We can't limit the encounters in amount, as it wouldn't need much time until some players would have killed all of them and the next 100 players will wonder why there are no encounters on the whole gameworld.
--- End quote ---

You can put farmable/huntable encounters in unsafe locations. Call them hunting grounds and put them all around the wasteland in similar way as unsafe gathering areas. You could have place like:

"hub outskirts" where you meet hub patrols, radscorps and whatever there is around hub. It would be multi-level area with "dept" meaning that when you go closer to the center you go deeper. The deeper you go, the tougher enemies you get but also nicer loot, another thing to take into account is the fact that the deeper you are the longer it takes to get out and chances to encounter other players rises.
Then you can put respawn times for these creeps to keep the economy at bay. For example hub sends patrols only once per ingame day.

The areas could be interactive, meaning that if you kill too many hub patrols and you get bad rep you might get ambushed by big group of hub elite soldiers when randomly travelling at the area. At night time differend beings could be encountered, like desert stalkers. At deeper levels they could be so numerous that players would have to find shelter to wait the night to end and fight off the monsters.

If it happens that a group of players decide to venture deep in the unsafe area and all loot-creeps have been killed by other group, there would still be stuff to gather with common gathering cooldown. And the stuff would be better the deeper you go. Of course the group would have to deal with no-loot creeps like floaters and desert stalkers on the way.  

FstrAnthony:
like a special encounter basically for the hub if u have bad karma

Lexx:
Too hard to realize and imo not a good solution. It would require very big (and many) maps, which opens up already various problems:

1. Map size == memory size
2. Many players in one map == lags
3. A big map is hard to create. Making it not look shitty isn't easy. Plus, it would look very flat, most of the time, as we don't have and most likely never will have appropriate mountain graphics that can be used on non-border areas of a map.
4. If the map isn't big enough, big gangs will find a way to camp various spots, etc. locking out everyone who is a loner or low level, etc.


Also I was more about how to change current encounters, etc. than totally throwing it into the trashbin to make some fixed locations instead.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version