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Author Topic: Rethinking cars  (Read 3016 times)

Eternauta

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Rethinking cars
« on: February 21, 2011, 05:21:15 pm »

Read me first!:
Yes, I do have cars.
Yes, I do like driving cars.
So no, I am not a random n00b whining about something I can't buy.
And no, I am no "Mad Max wannabe" (also remember, almost everyone had a car/bike in Mad Max!), I am just a player who would like the game to make just a little bit more sense.


I think it is weird that we players can have as many cars as we want as long as we can pay them, but NPCs don't have any. It's very weird that you can travel with your car, yet caravans from all cities just walk.

I also think that cars are a nice feature and should not be taken out. But this feature should be more faithful to Fallout 2, where you had a car just because you met some dude who happened to have a repairable Highwayman in his garden.

So the actual suggestion is to make it more difficult to get a car in 2238. Maybe it would be interesting if we needed a FCC for every kind of car.

Also, it might be nice to be able to make your own car. This could be done by finding a new kind of "car wreck", so when we find one in a random encounter, we might be able to get FCC, Electronic Parts, Junk, or repair it into a new car. However, to be able to make the car, and also to actually know the car wreck can be repaired, the should be some skill requirement, like Repair>149, and Science>99 (and maybe a Tool or Super Tool Kit in inventory as well). If your character does not meet those requirements, all car wrecks will be "normal" (work just like existing ones) for him.

I bet this way the amount of cars in game will be reduced and it would be a bit more similar to the original game. Also, although a car is something awesome to have, I don't like the fact that Outdoorsman does not apply when you drive one, and so drivers don't need it. I am not asking devs to change this, but I just like to see different kinds of Player to Player interactions, not only combat. There have been some players that worked as a company and offered a "taxi" service. If most people have a car this becomes useless, and I've actually noticed that this kind of service has disappeared from the Trade Offers boards.

I know I will get comments like "u fuckin n00b me dont wanna loose ma car! trolol". I ask you, dear reader, not to comment if you disagree unless you actually have an argument against this idea.

EDIT: there could be an option to upgrade cars by talking to T-Ray and other NPCs. Car upgrades could be the same as in Fallout 2. Is this possible?
« Last Edit: February 25, 2011, 02:20:55 pm by Eternauta »
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Lexx

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Re: Rethinking cars
« Reply #1 on: February 21, 2011, 05:51:46 pm »

Quote
It's very weird that you can travel with your car, yet caravans from all cities just walk.

We have been limited when doing the encounters and haven't been able to do anything about it yet. It's very low on the todo-list anyway and right now it's more likely that some caravan overhaul will come instead of modifications to the current ones.

In the Fallout lore, there are many cars in the NCR and surrounding wasteland. I think it was said once that there are ~1000 cars or such, can't remember right now.
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Eternauta

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Re: Rethinking cars
« Reply #2 on: February 21, 2011, 05:53:08 pm »

I see. Thanks for your answer!
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NastyKhan

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Re: Rethinking cars
« Reply #3 on: February 21, 2011, 09:33:26 pm »

I agree with Eternauta.

1. FCC needed to every car --> that will make it more balanced
2. ANY car (or at least few) can be fixed and made useful --> that will add some 'customization' to the game.
3. Fixing a car require some skills/items --> balance gain
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Alvarez

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Re: Rethinking cars
« Reply #4 on: February 21, 2011, 10:15:04 pm »

I remember the time, where you could use that bug with wrecked car, repair it and drive to your base, where it broke down completely. That was even more realistic than buying it from T-Ray.

Why don't you get your cars from the Wastes - you go find a wreck and try to repair it. Or does the car stand in a deathclaw-infested junkyard and require teamwork? Or get the car with a quest!
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Eternauta

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Re: Rethinking cars
« Reply #5 on: February 21, 2011, 10:37:58 pm »

Why don't you get your cars from the Wastes - you go find a wreck and try to repair it. Or does the car stand in a deathclaw-infested junkyard and require teamwork? Or get the car with a quest!

Man, that obviously sounds a lot cooler, and I even thought of something similar, but decided it would be better to suggest just a rework of the current "system" to get cars.
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Re: Rethinking cars
« Reply #6 on: February 22, 2011, 11:13:09 pm »

Yes being able to repair the cars from where we get FCC would be cool and balance the game a lot.And also all those junk cars used as eviorment props like those trucks that corvega buried in the sand they could be used as normal cars.I don't say the current ones arent good but using those woul make the game more falloutish.
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Doctor Eex

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Re: Rethinking cars
« Reply #7 on: February 23, 2011, 07:33:49 am »

I've never found any FCC. Started to play in august, yet no luck.
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avv

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Re: Rethinking cars
« Reply #8 on: February 23, 2011, 02:35:29 pm »

Cars are everywhere because of so much caps around.
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Crazy

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Re: Rethinking cars
« Reply #9 on: February 23, 2011, 02:57:30 pm »

Cars are everywhere because of so much caps around.

And this is why the travelling speed gonna be even more painfull if wipe give back a normal economic system.
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Re: Rethinking cars
« Reply #10 on: February 24, 2011, 01:27:46 am »

Seems like only thing that will happen is people going to make a repair alt
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Eternauta

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Re: Rethinking cars
« Reply #11 on: February 24, 2011, 03:06:29 am »

Armorers already have high Repair.
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Re: Rethinking cars
« Reply #12 on: February 24, 2011, 09:56:57 am »

My group has a few cars, and since at first it was only 2 of us it took quite some time to get the money and the place to store one.  However I like this idea and the direction it's going so far.  The idea of going into the wastes and finding a car, and maybe being able to locate it again when you have an FCC, or whatever just screams fallout.  Honestly it really won't change much of the amount of cars in game, cause people/gangs make alts for everything, and they would just go farm til they got what they wanted.  Does this mean this is a bad idea, NO cause there are those of us who actually 'play' this game, or attempt to while avoiding pvp killers of all weaker targets.  With cars being out there, it would add a fun new adventure out there.

The biggest issue I have with this, is the issue faced in the entire game, having objects that require some type of special work, and are time consuming that can easily be taken away from you in one unlucky second.  And the only way to keep the thing you just worked so hard for, is to hide it from everyone.  Essentially becoming another thing we work for just to hide away.
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pistacja

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Re: Rethinking cars
« Reply #13 on: February 24, 2011, 12:42:19 pm »

If it would be hard to get a car it shoukd be hard to loose one.

Mad Max had a bomb in his car it could worke like that in fo. After all the car is powered by a small atomic reactor.

So even if the car owner would get killed the car would be of no value to anybody else. If someone would try to use it -BOOM- thief dead and the car is a wreck (that one can repair again).
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Eternauta

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Re: Rethinking cars
« Reply #14 on: February 24, 2011, 03:03:04 pm »

Mad Max had a bomb in his car it could worke like that in fo. After all the car is powered by a small atomic reactor.

You are right, Pistacja, but do you know what the problem is? I don't know if the devs are part of this nonsense, but everytime someone suggests some wastelandish feature, he/she is marked as "friggin' Mad Max wannabe" and the debate starts deteriorating.

However I want you to know that I like what you said. But sadly, I don't think the car syustem will be changed.
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