Other > Suggestions

Rethinking cars

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Eternauta:
Read me first!:
Yes, I do have cars.
Yes, I do like driving cars.
So no, I am not a random n00b whining about something I can't buy.
And no, I am no "Mad Max wannabe" (also remember, almost everyone had a car/bike in Mad Max!), I am just a player who would like the game to make just a little bit more sense.

I think it is weird that we players can have as many cars as we want as long as we can pay them, but NPCs don't have any. It's very weird that you can travel with your car, yet caravans from all cities just walk.

I also think that cars are a nice feature and should not be taken out. But this feature should be more faithful to Fallout 2, where you had a car just because you met some dude who happened to have a repairable Highwayman in his garden.

So the actual suggestion is to make it more difficult to get a car in 2238. Maybe it would be interesting if we needed a FCC for every kind of car.

Also, it might be nice to be able to make your own car. This could be done by finding a new kind of "car wreck", so when we find one in a random encounter, we might be able to get FCC, Electronic Parts, Junk, or repair it into a new car. However, to be able to make the car, and also to actually know the car wreck can be repaired, the should be some skill requirement, like Repair>149, and Science>99 (and maybe a Tool or Super Tool Kit in inventory as well). If your character does not meet those requirements, all car wrecks will be "normal" (work just like existing ones) for him.

I bet this way the amount of cars in game will be reduced and it would be a bit more similar to the original game. Also, although a car is something awesome to have, I don't like the fact that Outdoorsman does not apply when you drive one, and so drivers don't need it. I am not asking devs to change this, but I just like to see different kinds of Player to Player interactions, not only combat. There have been some players that worked as a company and offered a "taxi" service. If most people have a car this becomes useless, and I've actually noticed that this kind of service has disappeared from the Trade Offers boards.

I know I will get comments like "u fuckin n00b me dont wanna loose ma car! trolol". I ask you, dear reader, not to comment if you disagree unless you actually have an argument against this idea.

EDIT: there could be an option to upgrade cars by talking to T-Ray and other NPCs. Car upgrades could be the same as in Fallout 2. Is this possible?

Lexx:

--- Quote ---It's very weird that you can travel with your car, yet caravans from all cities just walk.
--- End quote ---

We have been limited when doing the encounters and haven't been able to do anything about it yet. It's very low on the todo-list anyway and right now it's more likely that some caravan overhaul will come instead of modifications to the current ones.

In the Fallout lore, there are many cars in the NCR and surrounding wasteland. I think it was said once that there are ~1000 cars or such, can't remember right now.

Eternauta:
I see. Thanks for your answer!

NastyKhan:
I agree with Eternauta.

1. FCC needed to every car --> that will make it more balanced
2. ANY car (or at least few) can be fixed and made useful --> that will add some 'customization' to the game.
3. Fixing a car require some skills/items --> balance gain

Alvarez:
I remember the time, where you could use that bug with wrecked car, repair it and drive to your base, where it broke down completely. That was even more realistic than buying it from T-Ray.

Why don't you get your cars from the Wastes - you go find a wreck and try to repair it. Or does the car stand in a deathclaw-infested junkyard and require teamwork? Or get the car with a quest!

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