Other > Suggestions

Combat bonuses for crafting professions

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Crazy:

--- Quote from: Badger on February 20, 2011, 11:29:58 PM ---I don't like powerbuilds because I want to play an RPG, not a combat game with SPECIAL. To me, abnormally gimping a character in one area to make them super agile killing machine feels cheap and not in the spirit of the game. It doesn't appeal to me. You enjoy making the most efficient character in the game system, I like storytelling and atmosphere. I think the presence of powergamers detracts from that. But I know that guys like you outnumber guys like me.

I'm not saying my way of playing is better than yours, but they're definitely incompatible.

--- End quote ---

I don't think so. I love RP though I love PvP too. I often try to do some discussion with guys when they don't shoot first even on my "powerbuilds PvP chars". The fact that I am playing with killing machines does not mean I have to kill everything in my path without doing any RP, I surely enjoy atmosphere or a great campaign well written.

Cocain:
professions need to be better balanced before implementing new things

Reginmund:
Isn't the crafting profession system going to be reworked into 2 levels each and crafting of 3rd tier items require blueprints or such items. The 4 profession levels will be kept as well wasn't it? So that means you should probably consider some changes to the bonuses as a contingency when it comes time to move over to that system.

Johnnybravo:

--- Quote ---      - +50% repair bonus for maintaining SG
--- End quote ---
This thing makes sense though.

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