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Reginmund:

--- Quote from: Johnnybravo on February 20, 2011, 01:48:56 PM ---This is funny, whoever wrote it, had no clue.
Youngsters like 14-18 will have no problem with stuff being frustrating, however older guys will eventually give it up, because they cannot waste hours for just several badly scaled encounters or players killing them.

--- End quote ---

So we can increase the player base by providing low level safeguards but its not like it is a good idea. I mean as avv has pointed out, you give them this now then later they will demand more. Then this might degenerate into a no-lifer vs casual player argument but wasn't the point made that this is a hardcore game. You will lose stuff if you die anytime or anywhere, whether you choose to play or not is up to you.

cannotspace:

--- Quote from: Johnnybravo on February 20, 2011, 01:48:56 PM ---This is funny, whoever wrote it, had no clue.
Youngsters like 14-18 will have no problem with stuff being frustrating, however older guys will eventually give it up, because they cannot waste hours for just several badly scaled encounters or players killing them.

--- End quote ---

older or younger, if they're going to quit because they get PK'd there's no reason to protect them, they gonna have to live with it because they'll lose something eventually

OskaRus:
Constant unlimmited PvP is why most of players actually plays FOnline. There may be a lot more players which would join if FOnline would turn to hello kitty online but i would leave.

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