FOnline Development > 3D Development

Ghouls.

<< < (12/13) > >>

Karpov:
I guess he could run , but it would be still slower than a healthy human. Maybe the ones that use spears could be the agile ones, it would be harder to escape from them that way.

 ;)

Mutie:

--- Quote from: baaelSiljan on September 09, 2011, 11:30:15 am ---i've tried to make such ghoul but i'm not happy with result, i'm trying to do it better in free time, first high and then retopology it to low poly

--- End quote ---
what graphic program u use?

Jotisz:
Its Zbrush as I see. There is a free alternative for this called Sculptriss though the trial version is a good go too. Its more less like when you do clay models quite an effective tool to make realistic organic models.

Lizard:

--- Quote from: Jotisz on November 24, 2011, 03:30:18 pm ---Its Zbrush as I see. There is a free alternative for this called Sculptriss though the trial version is a good go too. Its more less like when you do clay models quite an effective tool to make realistic organic models.

--- End quote ---

Yeah, Sculptris is also easier to learn and handles rendering of highpoly better than Blender, however ol' B. still can get the job done, too. Whatever.

Hey, you can surely explain why the highpoly is needed in FOnline, even if the game engine won't handle it... Not just for item icons.

baaelSiljan:
This is Sculptris (no money for ZBrush now ;) ) Ingame models are low poly, but You can make much better textures (and shaders) when You retopology highpoly to lowpoly, and it is fun (if You like it ;) )

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version