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Ghouls.

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Lizard:
I guess ghouls will have female/male animations, both limping.

Karpov:
Ghouls are not a race, they are humans, with severe radiation sickness, extreme necrosis, probably a lot of pain, and many other difficulties. So I don't think they could run when they can barely stand on their feet. Talking about roleplay, it is known that somehow they developed a great sense of sight -though I don't know the reason- but, other than that, I dont think there could be any other positive stuff. On the negative side, they are weak, VERY weak, and slow, which is not good.

Johnnybravo:
It's just a game, and ghouls are just fiction. I doubt anyone would survive like that, and even if they did, how possibly it'd ever extend their lifespan.
Well it's a job for developers to set up this kind of stuff and decide what will do. But I personally would suggest to study Necropolis as much as possible, for it is done by the very original crew, and it is where the idea of them appeared in it's first and purest form.
If you like the idea of them having timespan of several hundred years, being generaly good mechanics and snipers, no problem.

And well, ghouls would probably in this incairnation benefit from power armors the best, if they ever happen to have access to them. Their technical knowledge would allow them to maintain them, their radiance immunity would make those operations much easier, and mainly, equipping powered armor would allow them to reqain much of their lost mobility. Like becomming kind of cyborgs or something.

jonny rust:
Ghouls like herald are typically wise because they have been around the block so many times with their extended lifespan. Perhaps a slightly raised level cap could simulate this kind of wisdom for PC ghouls. Its one of the balancing factors for ghouls, their knowledge that is, and with the RT system we have, not being able to run is a pretty big deal making ghouls very hard to overpower as it is.

Also a ghouls physiology is a little more agile than a humans, i.e. fingers falling off don't seem to be a big deal, eyeball's just get popped back in etc. For that reason perhaps an increased healing rate would be a fair boost for ghouls as well.   

treminater:

--- Quote from: Lexx on February 19, 2011, 11:46:26 am ---Hair on ghouls isn't wrong. But I agree that the texture right now kind of looks not like a fallouty ghoul. :p







Doesn't mean that all ghouls should look like this, but it's the direction we should try to go.

--- End quote ---
  harold is not a goul but a unique FEV mutant in mid stage of severe mutation.

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