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Ghouls.

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vedaras:
ghouls need different animations in first place, like running :>

Haraldx:

--- Quote from: zamp on May 15, 2011, 05:03:37 am ---Why won't you just reskin the human model?

--- End quote ---
Maybe because ghouls aren't really humans? They are fleshy, you can see rib bones squizing trough the flesh and other stuff. I'm against making a ghoul a skin for normal human model.

zamp:

--- Quote from: Haraldx on May 15, 2011, 09:10:30 pm ---Maybe because ghouls aren't really humans? They are fleshy, you can see rib bones squizing trough the flesh and other stuff. I'm against making a ghoul a skin for normal human model.

--- End quote ---

Just pitched in the idea. That's how they did ghouls in fallout 3/NV. I mean the talkable intelligent ghouls. Sure ferals are a different story

LagMaster:

--- Quote from: zamp on May 16, 2011, 06:08:28 am ---Just pitched in the idea. That's how they did ghouls in fallout 3/NV. I mean the talkable intelligent ghouls. Sure ferals are a different story

--- End quote ---
in the cannon Fallout there are no ferals

vedaras:

--- Quote from: LagMaster on May 17, 2011, 03:22:50 pm ---in the cannon Fallout there are no ferals

--- End quote ---

in fallout 1 there were somewhat like that in necropolis. Those ghouls standing in small groups attacked players randomly without a reason :)

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