Other > Suggestions
Wanna play as a mutant or a ghoul?
Berko:
Hum .. it will be hard to run against all the creatures of the wasteland :D
But, I like the idea of the quest wich give us a new possibility of play (reroll in new race?)
And why not have new perk/trait with each race like Fallout tactic.
About SPECIAL of them .. why Mutants or Ghouls can't be a good leader? 3 max in charisma and very bad reputation in every human city can be fine
For armor, make a defaut mutant trait which give a bonus each level. Level 21 mutant have an equivalent of an armor.
Or somethings like that.
Delamore:
I think what you've laid forward is terrible, you've given each race a bunch of preset stats with no thought to balance but rather to the backstory.
So what we end up with is a bunch of races that can only do one or two things and have bonuses that don't actually work together with the few things they can do.
"You can use big guns and laser rifles!" "Oh yeah you also have only 1 int so the total you can get in a skill is no where near enough to use either of those gun types"
"Oh you're also good at unarmed, good luck getting near them at crawling speeds"
You need to put alot more consideration into balance instead of just putting together a bunch of stats that might make sense for the race, as I've said before there is a huge line between the backstory and gameplay.
edit
Values like -3 endurance show that you've put next to no thought into the balance of this, odd endurance and agility are worthless so -3 is effectively -4 if you max it.
And your poll is biased in that it does not offer a "I dislike this suggestion" rather it just lets you say you don't agree with the concept at all, or you do agree.
skejwen:
True words - making character being unable to perform some tasks due to stats (like not being able to talk with npcs - that is really rpigish ;), and limiting access to certain perks) is not good way...
So - has engine hard code limits to stats that it can only be from range of 1 to 10?
If not then Here goes SPECIAL from Fo:T for ghouls and super mutants (green values are starting stats):
Ghouls:
S PECIAL| 1-3-8 |4-8-13 |1-5-10 |1-4-10 |2-6-10 |1-4-6 |5-7-12 |Rad resistance: 40%, Poison Resistance - 10%
Super Mutants:
S PECIAL| 5-8-13 |1-5-11 |4-6-11 |1-5-10 |1-3-8 |1-3-8 |1-5-10 |Rad resistance: 20%, Poison Resistance - 20%, Damage Resistance - 25%
Both races got Perks for every 4th level, and had access to racial traits/perks...
Izual:
Ghouls and Mutants with CH 10 and IN 10 ?
Delamore:
--- Quote from: Izual on December 22, 2009, 10:36:23 am ---Ghouls and Mutants with CH 10 and IN 10 ?
--- End quote ---
It looks like it was done in favor of balance.
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