FOnline Development > 3D Development
Character Animations
Lexx:
Because - as Graf wrote above - the FOnline engine supports tiles, critters, etc. from Tactics.
SmartCheetah:
--- Quote from: skejwen on April 20, 2011, 07:31:32 am ---Didnt FoT itself have such feature? ;)
--- End quote ---
It has, but very, very, very poor in term of possible options :/ I was thinking about mode more similiar to Persistent Worlds. You know - lvling up, fighting and stuff (not using premade characters)
But enough of this offtopic.
Crazy:
--- Quote from: Lexx on April 20, 2011, 11:48:57 am ---Because - as Graf wrote above - the FOnline engine supports tiles, critters, etc. from Tactics.
--- End quote ---
It support tiles etc, but does it support the different heights/levels?
Graf:
--- Quote from: Crazy on April 20, 2011, 06:16:14 pm ---It support tiles etc, but does it support the different heights/levels?
--- End quote ---
Take a closer look at the video again. The player is moving to the place, which is over the ground level. So I assume, that the engine itself (by default) can't do it, but this feature could be implemented.
Surf:
--- Quote from: Graf on April 20, 2011, 07:08:01 pm ---Take a closer look at the video again. The player is moving to the place, which is over the ground level. So I assume, that the engine itself (by default) can't do it, but this feature could be implemented.
--- End quote ---
These are "just" fake multilevel maps, done via some graphical tricks and illusions, not a real native tactics multilayer map.
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