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Character Animations

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Handyman:

--- Quote from: Alvarez on April 11, 2011, 09:07:44 am ---This.
Even in Terminator 2 Arnie needed a tripod in his pants and he was shooting blanks. What would you expect from a weapon meant to be mounted on a vehicle? ST15?

--- End quote ---


Arnie is vehicle !

LagMaster:
do you espect normal humans to use gatling guns?

lithiumfury:
So I read around this topic and i have my own suggestion to make about animations , So entering the 3d era isn't just about image! 3d give a hole new set of tools to play! (but what I'm going to suggest could also be made with sprites in 2d) Stances , like in tactics... so I'm going to  quote wiki.

--- Quote ---There are three different stances: stand, crouch and prone.

Characters in lower stance shoot more accurate, are harder to hit and sneak more effectively. They can also use low objects as cover. Crouching sniper can be almost invulnerable when using a high ground.

On the other hand, characters in lower stance move slowly than those in higher stance. Melee and unarmed attacks can't be done in prone stance. Characters that attacking from a very close range against a prone target, are more likely to do critical hits.
--- End quote ---



In this post I will just suggest this but its a thing to think about , why not rethink the combat system? The only way to the future is forward ! Fallout tactics maybe a "crime" in fallout classic point of view but it has lot of interesting stuff ! this is just one of many contributions that tactics has to offer! before I post  this i will also reference : "Vehicle combat" . But like I said Tactics is full of good content ...

Graf:
lithiumfury, what you've just said (stances, vehicle combat) is my dream... this is so amazing... all these combined with the "open world map" makes the game very close to the perfection.

I'm also curious, what our dear developers think of implementing of the moving vehicles? I mean, these that can really ride the normal map, not the global map.

lithiumfury:
Yes I didn't mention , the map having more than one floor , like in tactics but it would be could again , having more tactical combat upon a situation , for example you are outnumbered but you have higher ground ... well stances , multiple floors on a map are all improvements to combat and realism. but I did mention that tactics has a lot to offer so I guess this is included. Because every stance , every map positioning has its own skill modifiers. that would be a hell of new combat system.

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