FOnline Development > 3D Development
Character Animations
Jotisz:
Nice the animation looks real smooth only a bit fast as Gray said
Haraldx:
Great stuff man, as always!
Lizard:
Nice work, Karpov, what should i say? I appreciate your work a lot, it gives me the hope that someday we'll have these in-game.
For that, i'll even donate money.
Karpov:
Thanks. I wanted to keep the exact frame count from the male walk, but somehow it seems to go faster ??? . Anyway, I tested it on 0.85 speed, and goes fine, maybe I'll stretch it to that proportion.
Also I wanted to say that if someone , while playing with the SDK, notices something that can be fixed about the animations or that does not look right, please let me know. At this point I don't know what to do, but I would not want to convert all animations to the female figure until I make sure all anims look right. I think I'll give it some time, and then convert them so that we have finally both characters fully playable.
Reiniat:
i see the minigun animation and i think its kinda weird, initially it looks very nice with the bullets falling,etc.
but the recoil of the guns is not only vertical they retreat back to the user also like a non easy to control weapon every bulletshould move the gun to right or left, randomly, i personallythink that a uncontrolable and exagerated movement should look better because the weapon itself look like this. even if it dont fits with the original animation
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