FOnline Development > 3D Development

Character Animations

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kttdestroyer:
I feel it is too smooth =) He is moving a bit like if he was in water. But with some modifications it can be good i think =)

Jotisz:
Thanks for the feedback. They mainly are placeholders, I wish I can go through with all anims so in game testing can be done. Though now I wondering how to make the cut in half, melting and blown to pieces animations.

Horatio:

--- Quote from: Jotisz on May 24, 2012, 10:15:40 am ---Thanks for the feedback. They mainly are placeholders, I wish I can go through with all anims so in game testing can be done. Though now I wondering how to make the cut in half, melting and blown to pieces animations.

--- End quote ---

The animations look sweet!

For the new animations you'll probably need for each a separate model with new riggings. For cutting and half - two parts, the cut covered with bloody-textured face, the bottom perhaps with bone sticking out. It could be textured partly with projection painting and partly with UV for the bloody parts. No idea how you do it with melting, though.

Luther Blissett:
Yeah, there's a "man cut into bits" version of the character model, which I think contains little red chunks to splat all over the place. Beyond that, you'll have to check with Karpov.

Lizard:
Could it be that Karpov declared the supermutant the separate creature? In this case Jotisz has more freedom for creating.

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