Thanks for the samurai instructions. I though of the Samurai technique as an advanced melee level special training. If you are not trained, then you will hold the wakizashi as a regular knife. But yakuzas hold it ancient japanese style, and a player must have high melee skill to be trained. Just an idea anyway...
Someone asked about that smg going back to the main state. It's true, it happens because I have 1 animation after the other. It's just a matter of fixing the frames.
About animating process: I was never an animator. I had a little experience in 3dsmax, but I learnt most of it while working on this. I see Jotisz is making better animations every time and I'm sure he also learns in the process. None of us is a professional, but we are sure doing our best.
Jotisz, something I forgot to answer by PM: The gore is a different file, even though I animate all toghether of course, it is exported as _deathanimgore.x and it is animated as a weapon in vbweapons.fo3d ...it works... that's what matters
Inside this file you have some chunks of flesh some blood and the skeleton that shows when the plasma death is called. This model is attached the same way the muzzle flashes are attached, even in the same layer value, and they play their animation along with the model.
About my respawn timer thing: I know I'm sometimes away for a week or more, I'm sorry about that. Some days I don't even turn on my PC.
About the good news I'm planning on uploading those critical death animations. Right now I'm working on the female. Once I'm done I'll try to rename some stuff to make everything clear and upload. My coding is not brilliant , the anims work only for your player, so you can't kill another guy with a laser rifle critical, but for testing purposes it is enough.