FOnline Development > 3D Development
Character Animations
Gray:
--- Quote from: Lizard on May 07, 2012, 09:03:38 pm ---Supermutant bulletdeath animation.
--- End quote ---
Looks like gypsy dance :)
Don't concentrate on shoulders, try to simulate several short strikes in a different points of torso.
Horatio:
Could it be that the animation is so long, because it contains too much frames for a .GIF - the mutant also hovers a bit before landing on the ground.
I have a question to Blender specialists: could you make a texture invisible by flipping the normals on certain faces during the animation?
Would be handy to animate bullet holes, where separate chunks of flesh disappear.
chocolate_chip_cookies:
--- Quote from: Jotisz on May 08, 2012, 10:08:35 am ---
--- End quote ---
That looks good!
Karpov:
Two anims I've been working on.
Pierce Death (Gauss, unarmed critical...) first. I can't make the hole as big as it is in the sprite, so I though I could compensate that with some more gore.
After that, a test for wakizashi blade.
https://www.youtube.com/watch?v=PsRGpJEs44c
NastyKhan:
Both look very good.
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