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Character Animations

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Lizard:
Looks great, Jotisz! Could you add some slight sagging in his knee under his weight, when he lands on one foot? Would add "stomping" effect, i think.

Luther Blissett:

--- Quote from: NastyKhan on April 23, 2012, 08:10:53 pm ---What about FPS? I mean - original fallout animations seem to be less "smooth".
--- End quote ---

Can easily be done with in-game settings, or by adjusting the animation. Can fine tune that sort of thing at a later date, so I wouldn't think of it as a worry for now.

Jotisz:
Thanks for feedback from everyone.
About the original animations they usually are limited in frames. Default run frm contains 10 frame its a bit similar to what chocolate_chip_cookies posted. The animation you seen contains 20 frame. From those there are about 8 keyframe.

Karpov:
Hi guys. The original sprites have 10-15 fps, sometimes less, so it's hard to get the animation to look similar in higher fps. If we could see the original animation instead of the rendered sprites, it would be much easier to work with for sure. What I try to do is positioning manually those "new" frames that happen in the transition between the ones I had the sprite's reference for, using some real world references, to achieve a more natural motion.

I've been working on the walking cycle. It's by far the hardest animation to make, a true "critical to the groin"  ;D, and I still can't get it right after all this time. I'll keep on trying
Also added two idle anims for the rifles. And a lot more flesh for the burst death.

https://www.youtube.com/watch?v=FVyjOZf40xE

By the way, Luther's skin is used in this video, really nice.

Luther Blissett:
This is again looking really nice - though I never spotted anything wrong with the previous walk :P

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