FOnline Development > 3D Development

Character Animations

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Gray:
Another question: is it really necessary to move the magazine during the animation? I don't know any non-shooter game doing so.

Haraldx:

--- Quote from: Gray on February 18, 2011, 08:37:36 pm ---Another question: is it really necessary to move the magazine during the animation? I don't know any non-shooter game doing so.

--- End quote ---
FOnline not a shooter? ;D Gray, you made a great joke! PK, Grid camping, TC and hunting is done by shooting...

Back to topic: I think some modern (REALLY modern) games have it. Some of them are strategy games (I think Dawn of War 2: Warhammer 40k had this feature, however, I'm not sure)

LagMaster:

--- Quote from: Gray on February 18, 2011, 08:37:36 pm ---Another question: is it really necessary to move the magazine during the animation? I don't know any non-shooter game doing so.

--- End quote ---

we need to ad some level of realism, Gray, so i think it is a yes, but is not that hard

i am thinking for an animation for rifles:
1.PC relases the old mag (0.2seconds)
2.mag falls all over the ground and PC takes new mag from pocket(0.3-0.4seconds)
3.old mag bounces a bit from the ground and the PC introduces the new mag in the gun(0.3-0.4seconds)
4.PC loads manualy the first bullet(0.2 seconds)

so the animation will be of maximum 1.5 seconds long, we can do some versions for miniguns(pulls a box and introduces other one(like in FNV)) flamers.Laser rifles(pulls out the flfuel canister and inserts other one) and even pistols(something like the 9mm pistol reload animation from FNV)
so we will have 1.5 seconds reload times. (and why not a perk that reduces it with 1 second(nah))

Lexx:
The mag is so small, you will hardly ever see it.

Haraldx:

--- Quote from: LagMaster on February 18, 2011, 08:45:53 pm ---(and why not a perk that reduces it with 1 second(nah))

--- End quote ---
Quick pockets anyone?

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