FOnline Development > 3D Development
Character Animations
runboy93:
Good work Karpov :)
You always surprise people with some time passed from last posting.
Lexx:
Love it, fancy as always.
Jimmy BoyX:
Long live Mr Karpov.
It is close to complete all animations....
Lizard:
--- Quote from: Jimmy BoyX on December 12, 2011, 09:25:44 am ---Long live Mr Karpov.
It is close to complete all animations....
--- End quote ---
Did i missed something?
Male, female, fatman, midget, child, supermutant, ghoul, hooker, junkie, mexican, Shi, doctor animations are almost done?
Holy shit.
Luther Blissett:
In the initial stages, we can likely get away with copying the animations from model to model. They'd look odd, but would be playable (as long as the skeletons match).
The fatman tests I did a while back were just using the basic hero human animations, and he worked to a degree - though there were glitches i.e. his fat belly and a rifle intersecting in the "rifle idle" pose. They'd be playable as a temporary fix, then the proper animations can be added at a later date - very much a case of just dropping new files over the old ones.
As you rightly point out, eventually there'll be a lot more to do - but I imagine adjusting existing animation sets to different models is likely going to be easier than having to make everything from scratch.
Additionally, there may have to be death animation things set up for every armour (sliced up armour models) as well as every body type. Regardless, this is excellent progress and proving that the death animations are possible is very good for morale, and very good for showing people what is possible :)
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