FOnline Development > 3D Development
Character Animations
Karpov:
This is my bone setup.
But as the mutant is a separate critter, you can use any name or structure you want.
Lizard:
--- Quote from: Jotisz on November 26, 2011, 04:54:55 pm ---Well in blender to carry stuff or give items to creatures I use empties. I'm parenting one to the hand and I parent the gun to an other empty these empties have a constraint that copies the location it works out well for animations also there is a way to link bones in a similar way.
--- End quote ---
That worked excellently for me, Jotisz, thanks! Made the empties copy location and rotation, but had to flip them somewhat, tho.
Also, thanks for the bonelist, Karpov, that's gonna come handy to me as well.
baaelSiljan:
look:
https://www.youtube.com/watch?v=pPt_944t9Lc
8)
https://www.youtube.com/watch?v=iRCszmNoDyM
Lizard:
Well, then it's pretty easy.
So, in order for our project, someone need to lend a Kinect with a X-Box, a trial copy of Brekel software and dance all the movements we need in one evening. And then, on the next day, read, that he moved not falloutish enough.
Impressive technology, btw.
baaelSiljan:
haha, yeah, but easier and faster than conventional method.
kinect or 2 kinects (or more) or ps eyes, and some motion capture software, soon there will be more and some free motion capture apps. I've found some experiments with blender too.
https://www.youtube.com/watch?v=tZ9LzKmhFrE
https://www.youtube.com/watch?v=UxIcwuo5Rts
--- Quote from: Lizard on December 03, 2011, 05:28:18 pm ---(...) And then, on the next day, read, that he moved not falloutish enough. (...)
--- End quote ---
nobody said it would be easy ;) but easier, after 100 hours of dancing he will move like true choosen one in real life :D
keep in mind some apps are free for non commercial use
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