FOnline Development > 3D Development

Character Animations

<< < (39/79) > >>

Johnnybravo:
You cannot do 1 on 1 conversion of the particular animation when the character is burned and falls apart to pile of dust. The animation where person is just burned down or completely "eaten" can already be done.

Surf:
Will there eventually be a possibility to take 1,2 frames out of the animations to make them look a bit closer (=more choppy) looking to the original animations?

Johnnybravo:

--- Quote from: Surf on November 01, 2011, 06:56:05 pm ---Will there eventually be a possibility to take 1,2 frames out of the animations to make them look a bit closer (=more choppy) looking to the original animations?

--- End quote ---
In your fonline config, like 3D fps and the second option there.

Karpov:
The only problem with lowering the fps is that the character still moves slowly when walking/running, the rest of the animations look great at 13-15 fps.

Ok, ugly video, not worth watching in fullscreen. Here is what I have so far, two of them are new. Still in progress.

https://www.youtube.com/watch?v=sJ-uyAHgf8s

That's all.

I'll have more time to spend in december, right now I have some exams coming up, so I'll be mostly offline until then. Bye

Graf:
Nice work, as usually, Karpov :) I liked almost all of them, maybe except the last one, which looks a little bit weird, but I can't explain why. It definitely missing something, or maybe, as you said, it's just too fast. Everything else is just great. Hope to see more coming from you in December.

By the way, maybe it's time to start building a working prototype of the game in 3D? So far we only missing a few (6 or 7, to be precise) NPC armors and clothes, while everything else seems to be done already. What do you think, guys?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version