FOnline Development > 3D Development
Character Animations
Karpov:
--- Quote from: Haraldx on October 27, 2011, 11:23:35 am ---Looks great... but there's something wrong with it. The blood seems to disapear much faster than in the regular 2D animation...
--- End quote ---
I've been watching the original sprites and I noticed the blood spreads everywhere, I could try adding some random chunks of flesh. I will need them for exploding death animation anyway. Also I will try to make it shake more , it is too smooth right now.
The single shot death is almost done , but I need to be accurate with the timing there, to avoid the issue with the sound delay that some npcs had in fallout 2.
After that one we only need the "explosive death" I think... pulse and flame can be used as sprite. But plasma... that's a tricky one.
Ok, bye.
Thank you barter1113 ;)
Johnnybravo:
Use sprites for plasma, liquid transformation always look bad in lowpoly environment and there is really no need to have it in 3D anyway, unless transition would look really crappy.
Josh:
lazy approach would be to have it move to electric death state where whole body is gray then have it turn into a puddle. this way you could use same animation for all ;D
Lizard:
--- Quote from: Karpov on October 31, 2011, 09:00:40 pm ---But plasma... that's a tricky one.
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Subdivide/liquid simulation around a skeleton from a "shocked" stance? For low-poly, i'd imagine "stripping the skin downward" and scale the bottom up to puddle edges. But how would the textures behave?
Luther Blissett:
--- Quote from: Josh on November 01, 2011, 12:20:32 am ---lazy approach would be to have it move to electric death state where whole body is gray then have it turn into a puddle. this way you could use same animation for all ;D
--- End quote ---
That's actually a very good point. Eventually we'll want everything as accurate as possible, but if there's a usable simple alternative, it could be done much quicker. The final versions can always be adjusted / tweaked and finished at a later date, of course.
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