FOnline Development > 3D Development
Character Animations
Graf:
Yay! This muzzle flash looks just great! :) Does it use the same technique, as blood does? Or maybe you've managed to make the particles work somehow?
Jotisz:
This looks cool was it done with particles? No matter how its done it looks good though.
Karpov:
No, it's just geometry, 3 planes intersected that rotate very fast, a texture with transparency, and the shader modified to cast no shadow and to be illuminated at night. It's the same as blood, uses the same attachment layer.
Someone asked about the female animations. I have to convert them one by one and export them, but most of them need to be partially re-done so that they match the female idle position, that means the "idle to action" ,"action to idle" sections.
Luther Blissett:
That's awesome :)
How is it attached? Is it added as part of the animation of each weapon model, or added as some global effect, with parameters to say where the gun barrel is?
runboy93:
Looks great at the moment :)
Looking for more different muzzles for Rocket Launcher and other big weapons too.
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