FOnline Development > 3D Development
Character Animations
Jotisz:
Well animating would be sped up if it wouldn't be made by only one person (Karpov), and since I knew a bit of the process of trying to recreate fallout like animations I have to say he worked quite fast and accurate, if anyone remembers the ghoul gif I've posted and takes the walk cycles that Karpov made its clear that he spent more time on smoothing it out...
Lizard:
If someone's willing to spend some money on 4 webcams and some time on recording motion capture, then you could check this here out.
http://www.youtube.com/watch?v=LiSYCD6fUD0
Mocap could definitely get you a ton of animations in one evening, you could even pick out the best ones out.
Lexx:
But the target is to get animations that look like the original ones, and not a ton of animations that do not look like the original.
Lizard:
A ton of animation from what you're free to select the best or correct the animation really quick.
Karpov:
Hi there, quick test on muzzle flashes.
https://www.youtube.com/watch?v=o0dqSu5MS6Q
Added as a separate attachment, with a modified shader to avoid shadow being casted and also for self illumination.
Sorry for the bad quality video.
About the death anims: I still can't get the blood to be visible from the camera position. :(
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