FOnline Development > 3D Development
Character Animations
LagMaster:
awesome, so when you take lethal damage, you change the body skin with the "killed" one, and play the animation
Luther Blissett:
Lag : That should be the plan, yes - switching the body model to play the killed animation... unless the "killed" model can be used throughout...
Karpov : Good work. When you say "Standard animations still work for this one", do you mean that the normal walk, run, idle etc works with it? If so, is it easier to use the "killed" model in place of the existing model - so instead of switching the model upon death, it stays as the "killed" one throughout?
Also, are there any thoughts or ideas on a way of running 2D effects on top of the 3D ones? (i.e. a 2D animation of blood splatter, with a transparent background could be placed on top). Thinking particularly about the flame and plasma deaths, which would be very difficult to do otherwise.
Graf:
Oh, that's a great news, Karpov! I hope there will be more news soon.
I only have a single question at the moment - do you plan to recreate original animations only, or there also will be some additional animations? Maybe you've mentioned that before, but I can't remember for sure.
Karpov:
"Killed" one is pretty decent, but with a closer look you can see the cuts on his body, so let's just use it when needed. The only problem is that it takes a second to load the model if it is the first time you do it, like if it needed to load into memory, but it is not a big problem I guess.
I'm not planning on adding extra animations yet, because I am replacing the ones that are implemented. However, there are some extra animations that are actually implemented right now, like limping, VB critter limps when he is crippled. One thing I always wanted to change is the use animation for opening doors, it looks like " oh, where is the keyhole? ...ah there!". It is not a problem to add animations if they are needed.
Luther Blissett:
I remember there being a request for a failed steal animation - so successful steals wouldn't be noticeable - the character wouldn't move - but fails would be blatantly visible, and different from the other animations (to cut down on using the "milking a cow" animation for trolling). I'd love a crippled walk option, though obviously that's dependent on if the devs want to use this.
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