FOnline Development > 3D Development
Character Animations
barter1113:
Are there any work on the death animation, because I do not see any news here for quite some time. What happen to Karpov? Karpov did not have time to finish the animation, or create them still? Do you know something about this?
Graf:
barter1113, probably he's busy with some real life stuff. Everyone here's working in their spare time, so it's ok situation when someone falling out from the development for some time.
Lizard:
I have a suggestion: how about making a specialized manual for animation?
It shouldn't be the complete how-to model/UV/rig/install, but some easy step-by-step buttonpushing with pre-made components, like a rigged human model and short explanation how-to moving the joints/capture the animation.
This way, it would be easier for everyone to partake at animating.
Graf:
This kind of manual can write only mr. Karpov, if he wish do so. It doesn't mean, than we don't have anyone who can deal with animating (we have at least 2 more guys, or even more), but idk if there's some special software, that should be used, or some special techniques. So lets wait for Karpov reappear and ask him to write that kind of thing.
Cryptopsy:
--- Quote from: Gray on February 17, 2011, 09:04:01 pm ---I think, original "gun on the groin" pose is somehow... ridiculous. Maybe it will be better to make it Arnie-style?
Slightly modified big gun animation should be good.
P.S. the minigun is really big, but not so much ;) theese are about 150% of it's real size
--- End quote ---
To be honest, the bigger miniguns used by older war forces in the United States, as such, they actually did hold to the groin. They were held up with shoulder straps, though, for support. Also, it wouldn't hurt because the gun doesn't have recoil. It just has torque from the rotating barrels.
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