FOnline Development > 3D Development

Character Animations

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Lexx:
In knocked-out state, the player shouldn't have any weapon in the hand anyway. :p

(Same with running, picking stuff up, using something, etc)

Graf:

--- Quote from: Lexx on May 11, 2011, 12:48:28 pm ---In knocked-out state, the player shouldn't have any weapon in the hand anyway. :p

--- End quote ---

Why not? In my opinion it looks very nice. It just needs some little tweaks.

Izual:

--- Quote from: Graf on May 11, 2011, 12:54:22 pm ---Why not? In my opinion it looks very nice. It just needs some little tweaks.

--- End quote ---

I think it might cause clipping problems, particularly with walls.

Lexx:
Not just that. Having weapons visible in the hands in every pose also requires lots of new animations for these cases and this really has no priority none whatsoever, as not even the really needed animations are done.

Surf:
It looks rather silly too, especially in the example you provided, holding a big gun in only one hand as if it's made out of paperwork.
I'm with Lexx, I don't think that we need that.

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