FOnline Development > 3D Development
Character Animations
Lexx:
All weapons are missing particle effects right now. :p Muzzleflash, flameburn, plasmacast, etc. still needs to be done for the weapons.
Haraldx:
--- Quote from: Lexx on February 17, 2011, 08:20:15 pm ---All weapons are missing particle effects right now. :p Muzzleflash, flameburn, plasmacast, etc. still needs to be done for the weapons.
--- End quote ---
Will the flamer effect be a particle effect too?
Lexx:
It has to be. Right now, it's includet in the 2d critter animation. I think it will be hard to recreate it's look, if not impossible.
TheGreenHand:
--- Quote from: Lexx on February 17, 2011, 08:22:12 pm ---It has to be. Right now, it's includet in the 2d critter animation. I think it will be hard to recreate it's look, if not impossible.
--- End quote ---
Couldn't it remain 2D, like firing a rocket? I could be completely wrong.
Solar:
Would it be possible to make Aiming/Bursting/Normal single shots have different animations for the small guns? A problem I have making Fast Shot work is that whatever I do with the stats, the animation speed is the factor which controls how many shots you can get off.
If single shot was a faster animation it would be a great help to the char type.
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