Other > Suggestions

Maximum weapon range become Effective weapon range

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Doctor Eex:

--- Quote from: Michaelh139 on February 17, 2011, 11:27:05 PM ---What do you intend to do about Combat timer?

Scenario:

guy with lot o pe and smg sees guy near exit grid.
They are 50 hexes away from each other.
guy near grid tries to run
Smg guy shoots just to force combat timer on 2nd player.
Smg guy eventually runs up into effective rage and kills screaming "LOLNOOBEYEPWNYUUU" (or)  Guy near grid tries to run somewhere else and do something.. hide, run more to another grid, etc. but are not always an option you understand, its still ridiculous.

--- End quote ---

May be it should work like this?
If you're not shooting and you're not hit, then start end cmbt countdown.

Regarding crits: remeber soon enough some "anticrits" will be implemnted, however may be in addition to chance to hit and damage should be some crit chance reduction for noneffective range.

Johnnybravo:
Chance to hit should be greatly affected by being out of effective range, it'd be nice to overcome few hex of limit by having great skill in firearms, however range limits were added for a reason.

cannotspace:
But bursts' damage already changes according to range

This would doesn't seem to bring anything good

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