Other > Suggestions
Medic merc
cannotspace:
--- Quote from: cannotspace on February 17, 2011, 01:49:39 AM ---+1 from me
this sounds awesome
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To be honest, I don't even mind of said medic mercs can't attack at all, doing first aid would make it so slavers/merc leaders aren't the first one to be shot, making it all more interesting
Haraldx:
--- Quote from: borse on February 17, 2011, 09:52:17 AM ---Thanks for all the positive feedback! Just a thought, doesn't fallout tactics have medics?
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Fallout tactics has 1-6 characters controlled by one player like you control your character in FOnline. This means, you can have a repairsman, a doc, a EW sniper, a BG guy, etc and control them fully (they all have their own skills - outdoorsman, repair etc, so if one dies you can use your other character), this includes using their AP the way YOU like, do aimed shot when you like, shoot the target who you like etc. etc. FOnline mercs are controlled by AI, and can be minimally controlled.
Izual:
This would only lead to the disappearance of tagged First Aid/Doctor skill and to powerbuilds becoming even more powerbuilds. Sorry, but I'd prefer player medics instead of medic mercs ;)
Crazy:
--- Quote from: Izual on February 17, 2011, 02:07:32 PM ---This would only lead to the disappearance of tagged First Aid/Doctor skill and to powerbuilds becoming even more powerbuilds. Sorry, but I'd prefer player medics instead of medic mercs ;)
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Mmmh... No, I don't think so. Does mercs have lead to diseappear of combat skills? Dogs to diseappear of Outdoorsman? No. I don't even know how you can powerbuild if you want a merc (and this merc will die at first shot in battle!). And having FA/Doc tagged will always be usefull, merc or not.
Izual:
Well, I can already see leader+5 medic mercs surrounded by a team of pure-combat allies. But that's only my opinion :)
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