FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Graf:
--- Quote from: Johnnybravo on March 21, 2011, 06:51:41 pm ---Is anyone working on specular lighting and targeting contours?
--- End quote ---
Do you mean something like that?
Johnnybravo:
I don't know, would be better notable in motion.
But yeah, this looks much better even it's a little overdone.
Every metalic and ceramic surface will need it however to look like original sprites, and I'm not exactly sure right now, but I think that ambient should be toned down significaly.
Lexx:
At least the enclave power armor will need it to look less like made of generic metal and more like made of some high-tech material.
pistacja:
Will that work with per pixel lights, a bloom effect or some hybrid (render the scene to a off screen buffer with only specular and combine with the rest)?
Shaders are needed for that and that is a big change in the minimum hardware needed.
...if shaders would be employed then why stop here? Normal and paralax bump mapping, soft shadows, qube maps, volumetric lights, SSAO GI, SSS... or maybe not?
Johnnybravo:
Nah you just add view direction to light direction (both are static infact, so this is not even needed right now, but i'd not be surprised if dynamic lights appeared on models anytime soon) and dotproduct it with normal.
You'll then pass it to PS and multiply either specular texture or just white with it.
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