FOnline Development > 3D Development
Questions and Answers 3D (read the first post before asking a question)
Cryptopsy:
--- Quote from: Crazy on March 06, 2011, 03:32:43 pm ---Like we will need to recreate our chars (to be able to customize them), I guess there will be a wipe.
--- End quote ---
Makes sense. Just sucks that we cant keep what we've worked for and have one chance to "re-customize" our character. haha Or get a makeover from certain places like in Fallout 3 or New Vegas.
pistacja:
I've got a tricky question.
The way I understand it the armour mesh is attached to a base body mesh, so the armour parts of a armour are used and the cloths are from the base mesh, right?
If that is true, why are there pants (and arms?) on the texture for the metal armour? The whole texture is 256x256 but only about 86x176 pixels(~23%) are used for the armour.
Johnnybravo:
--- Quote from: Karpov on February 25, 2011, 04:49:07 pm ---Perhaps, if someone knows about Shader language. I hope we can do anything about it sometime, because there are many other useful effects besides postprocessing, like alpha layers, or specularity.
--- End quote ---
It'd look like censor stuff :>
Writting some programs should be a way to go, even though I can imagine some people having problems with their hw not doing well or handling only fixed stuff.
Also alpha is a little more trickier, because for good transparency you need to depthsort stuff first.
Anyway without specular term, all metal and power armors will look like (excuse me) shit.
Karpov:
Let's see if I understood your question pistacja. Textures are layered, first Layer is the skin tone, without any clothes. Adding a second layer on top of that, will change the texture to the one that I choose for that layer, but it will only apply to the parts I select. I divided the model into 9 different subsets for this purpose, so I just tell the game to add a certain texture to the chest, another texture to the legs, and none for the arms.
And yes, HLSL is heavy stuff, moslty programming.
OK, reading back what you wrote pistacja, I get what you mean. Those textures were from Van Buren, Gray used them as a base, and he even used it for the pants in the armor, but I deleted those and the texture is not used anymore. A shame because they were good pants :). With the new combat armor textures I made a different layout, put all in one file and erased the parts that were not needed.
SIGISMUND:
Where can I get a UV mapping tutorial for Wings? I haven't found any on the internet.....
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