Author Topic: Questions and Answers 3D (read the first post before asking a question)  (Read 143490 times)

Offline Mike Crosser

  • Gambling: 60%
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #375 on: February 03, 2013, 11:16:35 pm »
Will there be graphics stress tests as mass-PvP-events? Because it would be a good opportunity to gather feedback from many people using different hardware setups.
This must be done.Game lags a lot during pvp events (for me at least)with 3d it will probably be pretty bad.

Offline Karpov

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Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #376 on: February 04, 2013, 04:23:35 am »
I've been testing something this night. Spawned lots of 3d people. In both old and new versions of the SDK.

This one is the older version I use.  With 35 characters on scene.


This is the new one. With 49 Van Buren characters (if I remember correctly they had a bit higher polygon count)

First is DirectX.


OpenGL


Very positive results. I hope it gets even better when I import the new models.

PS: the shader in openGL seems to react better to light sources.

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #377 on: February 04, 2013, 04:52:52 am »
This looks promising, Mr.Karpov, but you should also check the FPS with that crowd dancing or playing any other animation.

Offline Haraldx

  • This forum... The memories... The history...
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #378 on: February 04, 2013, 12:51:17 pm »
Well, for me it was an average of 35 frames per second the whole time with about 11 characters on the screen. True, my machine is old (not as slow as Luther's, but still slow).
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Lexx

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  • Mexican Apple Thief
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #379 on: February 04, 2013, 04:52:17 pm »
Got 90fps, pretty much all the time. :p

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #380 on: February 04, 2013, 05:04:23 pm »
Looks like it went smooth for everyone. What are the chances for those 3d models to appear on current 2238 server?
Opex, the one and the only!

Offline Wipe

  • Rotator
  • Random is god
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #381 on: February 04, 2013, 05:39:00 pm »
This looks promising, Mr.Karpov, but you should also check the FPS with that crowd dancing or playing any other animation.

What about attacking each other, we usually abuse something similiar during wipenight, on crowded maps.
Games are meant to be created, not played...

Offline Alvarez

  • Forget the past, go outside and have a blast
Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #382 on: February 04, 2013, 06:00:40 pm »
I have a little suggestion: the client should be able to disable temporarily the animations/switch to symbolic still frames when the FPS drops under certain level. This performance control will help prevent GPU lag.

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #383 on: November 04, 2014, 08:29:25 pm »
Is it dead or no?  :'(

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #384 on: June 16, 2015, 11:27:01 pm »
Is it dead or no?  :'(
What? The whole 3D project? No, not dead. As long as repository exist and being updated, it's alive and well.

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #385 on: June 17, 2015, 12:35:05 pm »
Yes 3d project, I don't see any updates or whatever else. Any shit, what about shaders, making models more falloutish look like?

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #386 on: June 17, 2015, 05:48:01 pm »
It's not shaders that makes 3d look falloutish, but animation sequences, models and texture detail. Just need a specular shader for shine
 
« Last Edit: June 17, 2015, 05:57:03 pm by Voiddweller »

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #387 on: June 17, 2015, 05:54:32 pm »
Hey Void, come circle jerk on #fodev on forestnet irc, we can try to help you out better there.

Re: Questions and Answers 3D (read the first post before asking a question)
« Reply #388 on: June 17, 2015, 05:59:08 pm »
Thanks, i will