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Questions and Answers 3D (read the first post before asking a question)

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Luther Blissett:
I'm slowly tinkering with things on and off, but nothing that'll really give "visual results" at the moment - it's mostly looking at the connections between scripts, objects and layers - basically same stuff as mentioned here. In short summary, that's the "linking stuff" bit from the list below.


--- Quote from: Luther Blissett on September 16, 2012, 05:30:51 pm ---There's also quite a bit of missing knowledge in places, for example :
- Getting normal maps working.
- How the gory death animations would work with armour (I believe we may have to make a "broken up" version of every armour item, that separates in the same way as the "death body").
- Bit of confusion about the models not quite working in newer revisions of the SDK.
- Stuff to do with linking all the models up to actual in-game objects. (I'm sort of looking at this part at the moment)
- The problem with the "action" occurring at the start of the animation, so the enemy is shot before the gun is fully raised to fire.

In a sense, those are all things that we either need someone to look at, or a lot of people to help with. At the moment, they're beyond my abilities and beyond my available free time. It's not as much fun as designing and making models, but it's needed to make it all work.
--- End quote ---

To get anywhere further, the main bits are solving those few problems, and then general coordination. The normal maps and action/animation bits I personally have no idea how to deal with (or have tried and achieved nothing). I've got a vague idea of what needs looking at for the death animations with armour, but don't really understand it.

If anyone can volunteer to have a look at any of them, it would be a massive help, and would have a huge effect on being able to finish all this stuff off.

Lexx:
The 3d model test we did today turned out to be pretty awesome. Tweaks and fixes are obviously still needed, but in total, the current progress is very good. Here are a few screenshots I took:







Karpov:
It was fun. I really liked how everyone looked different.




The bad thing was some of the players experienced a FPS dropdown. I hope this gets better once I update to the new SDK.

Mike Crosser:
Quite frankly i'm speechless.
I always worried that the 3d models would look "different" compared to scenery and that they wouldn't blend in.
But,well this looks quite good imho.

Alvarez:
Will there be graphics stress tests as mass-PvP-events? Because it would be a good opportunity to gather feedback from many people using different hardware setups.

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