FOnline Development > 3D Development

Questions and Answers 3D (read the first post before asking a question)

<< < (71/78) > >>

Mike Crosser:
No I meant after all of the armors/guns/critters are complete how long will it take to actually implement them all into the game?

Horatio:

--- Quote from: Mike Crosser on June 17, 2012, 11:12:23 pm ---No I meant after all of the armors/guns/critters are complete how long will it take to actually implement them all into the game?

--- End quote ---
They must be animated, the ingame render with effects should be done, they must be scripted so the correct model distribution will work... The most easy answer is "a while".

Luther Blissett:
To be honest, we could implement a very basic version quite quickly. For a small number of objects, we'd need :
1) Death animations for female
2) Some way of sorting out this animation timing problem (the enemy dies before you punch/shoot)
3) If I understand it correctly, death animations for armours would need "slicing up" in the same way
4) Tidying up the basic models / textures a bit
5) A couple of hair models
6) Linking existing armours and weapons to the 3d models
7) A few base textures / hairs / beards to choose from at game start
8) Tweaking the rigs on some models to remove clashes/glitches
9) Something else I've forgotten

If those were done, we'd be able to replicate what we already have in game, in 3D at a fairly crude level, i.e. basic male and female with existing sets of armour and weapons. The animation timing thing is a problem which we don't know how to solve yet, the death animations are in progress by Karpov now and the rest of the list is all stuff which is quite straightforward (and anyone could do with a little instruction), though in some cases time consuming.

For the more polished version, we'd need quite a while longer to get it to "look right" (adjust lighting, effects etc) and to rig and resize all additional content, make inventory/floor sprites and to implement the additional armours as things which have stats and appear in shops etc. There'd also need to be some in-game scripts written to change base clothing - i.e. a clothes shop similar to the existing barber shop.

Haraldx:

--- Quote from: Mike Crosser on June 17, 2012, 11:12:23 pm ---No I meant after all of the armors/guns/critters are complete how long will it take to actually implement them all into the game?

--- End quote ---
Which pretty much refers to -
--- Quote from: Haraldx on June 17, 2012, 11:00:18 pm ---If you mean when will all the scripts show up to allow us to get these things like clothes in the game without using admin commands and other nonesense of which I understand absolutely nothing, then nobody really knows.
--- End quote ---
And yet again concludes us to -

--- Quote from: Haraldx on June 17, 2012, 11:00:18 pm ---Nobody really knows.
--- End quote ---




--- Quote from: Luther Blissett on June 18, 2012, 01:26:49 am ---The animation timing thing is a problem which we don't know how to solve yet.

--- End quote ---
But it has been like that since the start of FOnline...

Horatio:
So why not implement the beta version of 3d era now, just with the basic male/female models and basic customisation interface in the start? At least some motivation for the community, because i think the 3d ATM doesn't get this much excitement like earlier.

And the rest like shops, critters, can be added later.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version